Files
Client/Engine/Zalla3D Scene Class/Shader.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

33 lines
716 B
C++

// Shader.h: interface for the CShader class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SHADER_H__E786457B_3C89_4409_BE23_BEED910CD5D3__INCLUDED_)
#define AFX_SHADER_H__E786457B_3C89_4409_BE23_BEED910CD5D3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <string>
#include "Texture.h"
class CShader
{
CTexture *m_pTexture;
char m_strTextureName[256];
public:
void SetTextureName(char *strTextureName)
{
strcpy(m_strTextureName,strTextureName);
};
char *GetTextureName()
{
return m_strTextureName;
};
CShader();
virtual ~CShader();
};
#endif // !defined(AFX_SHADER_H__E786457B_3C89_4409_BE23_BEED910CD5D3__INCLUDED_)