Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
33 lines
716 B
C++
33 lines
716 B
C++
// Shader.h: interface for the CShader class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#if !defined(AFX_SHADER_H__E786457B_3C89_4409_BE23_BEED910CD5D3__INCLUDED_)
|
|
#define AFX_SHADER_H__E786457B_3C89_4409_BE23_BEED910CD5D3__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
|
|
#include <string>
|
|
#include "Texture.h"
|
|
|
|
class CShader
|
|
{
|
|
CTexture *m_pTexture;
|
|
char m_strTextureName[256];
|
|
public:
|
|
void SetTextureName(char *strTextureName)
|
|
{
|
|
strcpy(m_strTextureName,strTextureName);
|
|
};
|
|
char *GetTextureName()
|
|
{
|
|
return m_strTextureName;
|
|
};
|
|
CShader();
|
|
virtual ~CShader();
|
|
};
|
|
|
|
#endif // !defined(AFX_SHADER_H__E786457B_3C89_4409_BE23_BEED910CD5D3__INCLUDED_)
|