Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
26 lines
588 B
C++
26 lines
588 B
C++
// WBLightMapTex.cpp: implementation of the WBLightMapTex class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "WBLightMapTex.h"
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#include "GMMemory.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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WBLightMapTex::WBLightMapTex(int sx,int sy,int bp)
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{
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bytespixel=bp;
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sizex=sx;
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sizey=sy;
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bytesx=sx*bytespixel;
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bytesxy=bytesx*sizey;
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bmp=new unsigned char [bytesxy];
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}
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WBLightMapTex::~WBLightMapTex()
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{
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delete[] bmp;
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}
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