Files
Client/Engine/Zalla3D Scene Class/WBLightMapTex.cpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

26 lines
588 B
C++

// WBLightMapTex.cpp: implementation of the WBLightMapTex class.
//
//////////////////////////////////////////////////////////////////////
#include "WBLightMapTex.h"
#include "GMMemory.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
WBLightMapTex::WBLightMapTex(int sx,int sy,int bp)
{
bytespixel=bp;
sizex=sx;
sizey=sy;
bytesx=sx*bytespixel;
bytesxy=bytesx*sizey;
bmp=new unsigned char [bytesxy];
}
WBLightMapTex::~WBLightMapTex()
{
delete[] bmp;
}