Files
Client/Engine/Zalla3D Scene Class/Z3DGradeEffectHandler.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

85 lines
1.8 KiB
C++

#pragma once
#include "d3d8.h"
#include "d3dx8.h"
#include <list>
#include "Z3DTexture.h"
struct Z3D_GRADE_EFFECT_CONSTANTS
{
D3DXCOLOR c;
float fPeakValue; // max 1.0
int nSignalLength; // frames
int nSilentLength; // frames
};
class CZ3DGradeEffectHandler
{
public:
CZ3DGradeEffectHandler(void);
~CZ3DGradeEffectHandler(void);
void SetLevel( int n );
void ApplySetting( IDirect3DDevice8* pDevice );
void DisableSetting( IDirect3DDevice8* pDevice );
void FrameMove();
//////////////////////////////////////////////////////////////////////////
static void SetTextureAniParameter( int nPeriod )
{
ms_nTextureAniPeriod = nPeriod;
ms_nTextureAniCounter = 0; // conter reset
}
static void Process(); // 카운터증가 등 프레임당 한번씩 정기적으로 호출
static void Init();
static void Close();
private:
//////////////////////////////////////////////////////////////////////////
//
// Setting inner parameters
void SetColor( D3DXCOLOR c )
{
m_Color = c;
}
void SetSignalGraphParameter( float fPeak, int nSignalLength, int nSilentLength )
{
m_fPeakValue = fPeak;
m_nSignalLength = nSignalLength;
m_nSilentLength = nSilentLength;
m_nCounter = 0;
}
//////////////////////////////////////////////////////////////////////////
D3DXCOLOR m_Color;
int m_nCounter;
float m_fPeakValue;
int m_nSignalLength;
int m_nSilentLength;
std::list< CZ3DGradeEffectHandler* >::iterator m_itrThis;
int m_nCurrentLevel;
//////////////////////////////////////////////////////////////////////////
static int ms_nTextureAniCounter;
static int ms_nTextureAniPeriod;
static Z3D_GRADE_EFFECT_CONSTANTS ms_aGradeEffectParameter[];
static std::list< CZ3DGradeEffectHandler* > ms_listInstance;
static Z3DTexture* ms_pEffectTexture;
static D3DXMATRIX ms_matTextureTransform;
};