Files
Client/Library/dxx8/include/activecf.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

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612 B
C

//------------------------------------------------------------------------------
// File: ActiveCf.h
//
// Desc: Contains the data formats for the transfer of VfW4 filters via the
// clipboard.
//
// Copyright (c) 1992-2001, Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#define CFSTR_VFW_FILTERLIST "Video for Windows 4 Filters"
typedef struct tagVFW_FILTERLIST{
UINT cFilters; // number of CLSIDs in aClsId
CLSID aClsId[1]; // ClsId of each filter
} VFW_FILTERLIST;