Files
Client/Library/dxx8/samples/Multimedia/Common/include/d3dres.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

35 lines
1.6 KiB
C

//-----------------------------------------------------------------------------
// File: D3DRes.h
//
// Desc: Resource definitions required by the CD3DApplication class.
// Any application using the CD3DApplication class must include resources
// with the following identifiers.
//
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#ifndef D3DRES_H
#define D3DRES_H
#define IDI_MAIN_ICON 101 // Application icon
#define IDR_MAIN_ACCEL 113 // Keyboard accelerator
#define IDR_MENU 141 // Application menu
#define IDR_POPUP 142 // Popup menu
#define IDD_SELECTDEVICE 144 // "Change Device" dialog box
#define IDC_ADAPTER_COMBO 1002 // Adapter combobox for "SelectDevice" dlg
#define IDC_DEVICE_COMBO 1000 // Device combobox for "SelectDevice" dlg
#define IDC_FULLSCREENMODES_COMBO 1003 // Mode combobox for "SelectDevice" dlg
#define IDC_MULTISAMPLE_COMBO 1005 // MultiSample combobox for "SelectDevice" dlg
#define IDC_WINDOW 1016 // Radio button for windowed-mode
#define IDC_FULLSCREEN 1018 // Radio button for fullscreen-mode
#define IDM_CHANGEDEVICE 40002 // Command to invoke "Change Device" dlg
#define IDM_TOGGLEFULLSCREEN 40003 // Command to toggle fullscreen mode
#define IDM_TOGGLESTART 40004 // Command to toggle frame animation
#define IDM_SINGLESTEP 40005 // Command to single step frame animation
#define IDM_EXIT 40006 // Command to exit the application
#endif // D3DRES_H