Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
35 lines
1.6 KiB
C
35 lines
1.6 KiB
C
//-----------------------------------------------------------------------------
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// File: D3DRes.h
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//
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// Desc: Resource definitions required by the CD3DApplication class.
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// Any application using the CD3DApplication class must include resources
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// with the following identifiers.
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//
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// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
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//-----------------------------------------------------------------------------
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#ifndef D3DRES_H
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#define D3DRES_H
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#define IDI_MAIN_ICON 101 // Application icon
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#define IDR_MAIN_ACCEL 113 // Keyboard accelerator
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#define IDR_MENU 141 // Application menu
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#define IDR_POPUP 142 // Popup menu
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#define IDD_SELECTDEVICE 144 // "Change Device" dialog box
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#define IDC_ADAPTER_COMBO 1002 // Adapter combobox for "SelectDevice" dlg
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#define IDC_DEVICE_COMBO 1000 // Device combobox for "SelectDevice" dlg
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#define IDC_FULLSCREENMODES_COMBO 1003 // Mode combobox for "SelectDevice" dlg
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#define IDC_MULTISAMPLE_COMBO 1005 // MultiSample combobox for "SelectDevice" dlg
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#define IDC_WINDOW 1016 // Radio button for windowed-mode
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#define IDC_FULLSCREEN 1018 // Radio button for fullscreen-mode
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#define IDM_CHANGEDEVICE 40002 // Command to invoke "Change Device" dlg
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#define IDM_TOGGLEFULLSCREEN 40003 // Command to toggle fullscreen mode
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#define IDM_TOGGLESTART 40004 // Command to toggle frame animation
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#define IDM_SINGLESTEP 40005 // Command to single step frame animation
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#define IDM_EXIT 40006 // Command to exit the application
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#endif // D3DRES_H
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