Files
Client/Library/dxx8/samples/Multimedia/Common/include/didcfgview.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

867 lines
26 KiB
C++

//-----------------------------------------------------------------------------
// File: didcfgview.h
//
// Desc: Header file for DIDCfgView, a class that encapsulates a view of a
// DirectInput device. The DIDCfgView class exists to make it easier
// to make custom interfaces to view or configure action mappings for
// input devices(instead of using IDirectInput8::ConfigureDevices).
//
// To use the DIDCfgView class, you initialize it for a particular
// DirectInput device. You then set up state information for how the
// image should be drawn: colors, fonts, and details for callouts(the
// lines drawn from each axis/button to a label). Finally, you can
// call RenderView, passing in a bitmap or HDC for DIDCfgView to draw
// the image to.
//
// DIDCfgView is the only class in this file that you need to understand
// or interface to. The other classes shown here are only used to
// implement the DIDCfgView class.
//
//
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#ifndef __DIDCV_H__
#define __DIDCV_H__
#include <windows.h>
#include <dinput.h>
// invalid id, used for unique, signed identifiers
#define DIDCV_INVALID_ID -1
// flags for callout states
#define DIDCV_DRAWCALLOUT 0x1
#define DIDCV_DRAWOVERLAY 0x2
#define DIDCV_DRAWHIGHLIGHT 0x4
#define DIDCV_DRAWEMPTYCALLOUT 0x8
#define DIDCV_DRAWFULLNAME 0x10
// all flags set
#define DIDCV_ALL_CALLOUT_STATE_SET 0xFFFFFFFF
// default dimensions
#define DIDCV_MAX_IMAGE_WIDTH 512
#define DIDCV_MAX_IMAGE_HEIGHT 512
#define DIDCV_CUSTOM_VIEW_WIDTH 400
#define DIDCV_CUSTOM_VIEW_HEIGHT 300
// DidcvCreateFont attribute flags
#define DIDCV_FONT_BOLD 0x1
#define DIDCV_FONT_ITALIC 0x2
#define DIDCV_FONT_UNDERLINE 0x4
#define DIDCV_FONT_STRIKEOUT 0x8
// default font point width
#define DIDCV_DEFAULT_FONT_SIZE 90
// default size of callout array in DidcvCalloutManager
#define DIDCV_DEFAULT_CALLOUT_MANAGER_ARRAY_SIZE 0
// default size of callout array in DidcvCalloutSet
#define DIDCV_DEFAULT_CALLOUT_SET_ARRAY_SIZE 8
// forward declarations
class DidcvViewManager;
class DidcvCalloutManager;
class DidcvBitmap;
class DidcvCallout;
class DidcvCalloutSet;
struct DIDCfgViewInfo;
struct DidcvCalloutData;
struct DidcvCalloutState;
struct DidcvActionMap;
struct DidcvCustomViewInfo;
//-----------------------------------------------------------------------------
// Name: class DIDCfgView
// Desc: main interface for retrieving and rendering device configuration views
//
// Init() - initializes the object for a particular DirectInputDevice
// SetActionFormat() - sets the action mapping for the device
// SetCalloutState() - specifies state for a given callout
// SetAllCalloutState() - sets the state for all callouts
// GetObjectIDByLocation() - gets object id at location of current view
// SetCurrentView() - sets the current view to be rendered
// RebuildViews() - collapses or expand the views for this device
// RenderView() - renders device configuration view with image,
// callout information, action mapping.
//-----------------------------------------------------------------------------
class DIDCfgView
{
public:
DIDCfgView();
~DIDCfgView();
public:
// main device configuration view interface
HRESULT Init( LPDIRECTINPUTDEVICE8 pDevice );
HRESULT SetActionFormat( LPDIACTIONFORMAT pDiaf );
HRESULT SetCalloutState( DWORD dwFlags, DWORD dwObjID );
HRESULT SetAllCalloutState( DWORD dwFlags );
HRESULT GetObjectIDByLocation( LPDWORD pdwObjID, LPPOINT pPt );
HRESULT SetCurrentView( INT nView );
HRESULT RebuildViews( BOOL bCompact );
HRESULT RenderView( HBITMAP hBitmap, BOOL bIsDib );
HRESULT RenderView( HDC hdc );
// rendering options
HRESULT SetViewOrigin( const POINT* pPtOrg, POINT* pPtOldOrg );
HRESULT CalcCenterOrgForCurrentView( const SIZE* pImgSize, POINT* pPtOrg, BOOL bSetOrigin = FALSE );
VOID SetDefaultText( const TCHAR* pctszDefaultText, DWORD length );
VOID SetColors( COLORREF crFore, COLORREF crBack, COLORREF crHighlight, COLORREF crHighlightLine );
VOID GetColors( COLORREF* pCrFore, COLORREF* pCrBack, COLORREF* pCrHighlight, COLORREF* pCrHighlightLine );
HRESULT SetFont( const TCHAR* pctszFontName, DWORD dwAttributes );
HFONT GetFont();
// information access functios
HRESULT GetInfo( DIDCfgViewInfo* pCfgViewInfo );
HRESULT GetCurrentView( LPINT lpnView );
HRESULT GetCalloutState( LPDWORD lpdwFlags, DWORD dwObjID );
protected:
// protected helper functions
VOID CleanUp();
HRESULT InitAlloc();
HRESULT InitImageInfoRetrieve( LPDIRECTINPUTDEVICE8 pDevice );
HRESULT InitImageInfoProcess();
VOID CalcSizes( const DIDEVICEIMAGEINFO* prgImageInfoArray, DWORD dwNumElements, const LPDWORD pNumViews, LPDWORD pNumCallouts, LPDWORD pNumDistinctObjID );
HRESULT RenderView( HDC hdc, VOID* pBits, INT width, INT height );
HRESULT InitCustomViews( LPDIRECTINPUTDEVICE8 pDevice, BOOL bUseInternal = FALSE );
HRESULT BuildCustomViews();
VOID RenderFullname( HDC hdc, const TCHAR* pctszFullname, const RECT* pRect );
BOOL CopyActionMap( LPDIACTIONFORMAT pDiaf );
protected:
// data structures for managing views and callouts
DidcvViewManager* m_lpViewManager;
DidcvCalloutManager* m_lpCalloutManager;
// keeps track of whether this has been initialized
BOOL m_bIsInit;
// the index of the next view to render
INT m_nView;
// pointer to the DIDEVICEIMAGEINFOHEADER
LPDIDEVICEIMAGEINFOHEADER m_lpDidImgHeader;
// custom device view data
DidcvCustomViewInfo* m_lpCustomViewInfo;
// device reference
LPDIRECTINPUTDEVICE8 m_lpDIDevice;
// action mapping copy
LPDIACTIONFORMAT m_lpDiaf;
// can this view be collapsed
BOOL m_bCanBeCollapsed;
// is this view compacted
BOOL m_bIsCollapsed;
// rendering options
COLORREF m_crFore;
COLORREF m_crBack;
COLORREF m_crHighlight;
COLORREF m_crHighlightLine;
POINT m_ptOrigin;
HFONT m_hFont;
TCHAR m_tszDefaultText [MAX_PATH];
};
//-----------------------------------------------------------------------------
// Name: struct DIDCfgViewInfo
// Desc: struct containing current information about DIDCfgView states
//-----------------------------------------------------------------------------
struct DIDCfgViewInfo
{
BOOL bIsInit; // is the CfgView object initialized
INT iCurrentViewID; // the ID of the current view
INT iNumTotalViews; // total number of views
DWORD dwNumUniqueCallouts; // number of unique
BOOL bCanBeCollapsed; // can views for this CfgView object be compacted
BOOL bIsCollapsed; // is the CfgView currently using collapsed views
DIDCfgViewInfo()
: bIsInit( FALSE ),
iCurrentViewID( DIDCV_INVALID_ID ),
iNumTotalViews( 0 ),
dwNumUniqueCallouts( 0 ),
bCanBeCollapsed( FALSE ),
bIsCollapsed( FALSE )
{ }
};
//-----------------------------------------------------------------------------
// Name: struct DidcvCustomViewInfo
// Desc: object containing information about custom views
//-----------------------------------------------------------------------------
struct DidcvCustomViewInfo
{
DWORD dwType; // type of the operation(count or save)
DWORD dwCount; // the total count of items
DWORD dwSize; // number of items actually in array
LPDIDEVICEOBJECTINSTANCE* rgObjData; // array of control info
DidcvCustomViewInfo()
: dwType( 0 ),
dwCount( 0 ),
dwSize( 0 ),
rgObjData( NULL )
{ }
~DidcvCustomViewInfo() { CleanUp(); }
VOID CleanUp();
};
//-----------------------------------------------------------------------------
// Name: class DidcvView
// Desc: data structure for representing one view of a device
//-----------------------------------------------------------------------------
class DidcvView
{
public:
virtual ~DidcvView() { };
// DidcvView interface
void SetOffset( INT nOffset );
void SetID( INT nID );
INT GetOffset() const;
INT GetID() const;
// rendering
virtual BOOL GetViewSize( SIZE* pSize ) const = 0;
virtual void Render( HDC hdc, VOID* pBits, INT width, INT height, const POINT* pPtOrigin ) = 0;
protected:
// constructor
DidcvView();
// the original offset in the array returned by DirectInputDevice8::GetImage
INT m_nOffset;
// the internally assigned unique identifier
INT m_nID;
};
//-----------------------------------------------------------------------------
// Name: class DidcvBitmapView
// Desc: subclass of DidcvView that renders a bitmap
//-----------------------------------------------------------------------------
class DidcvBitmapView : public DidcvView
{
public:
~DidcvBitmapView();
// interface
virtual BOOL GetViewSize( SIZE* pSize ) const;
virtual void Render( HDC hdc, VOID* pBits, INT width, INT height, const POINT* pPtOrigin );
public:
// function to instantiate a DidcvBitmapView
static DidcvBitmapView* Create( LPCTSTR ptszImagePath, DWORD dwFlags );
private:
// constructor
DidcvBitmapView();
protected:
// bitmap of the view
DidcvBitmap* m_lpBitmap;
};
//-----------------------------------------------------------------------------
// Name: class DidcvCustomView
// Desc: subclass of DidcvView that renders a view from custom data
//-----------------------------------------------------------------------------
class DidcvCustomView : public DidcvView
{
public:
~DidcvCustomView() { }
// interface
virtual BOOL GetViewSize( SIZE* pSize ) const;
virtual void Render( HDC hdc, VOID* pBits, INT width, INT height, const POINT* pPtOrigin );
public:
// static function to instantiate a DidcvCustomView
static DidcvCustomView* Create( const DidcvCustomViewInfo* pInfo, DWORD dwStartIndex, DWORD* pFinishIndex );
static BOOL CalcImageInfo( DWORD index, LPRECT rcOverlay, LPDWORD pNumPoints, LPPOINT rgptCalloutLine, LPRECT rcCalloutRect );
static DWORD CalcNumViews( DWORD dwCount );
private:
// constructor
DidcvCustomView( const DidcvCustomViewInfo* pInfo, DWORD dwStartIndex, DWORD dwEndIndex );
protected:
// returns coordinates for a given index
void CalcCoordinates( DWORD dwIndex, LPRECT lpRect );
// custom data from which to render the view
const DidcvCustomViewInfo* m_lpCustomViewInfoRef;
DWORD m_dwStartIndex;
DWORD m_dwEndIndex;
};
//-----------------------------------------------------------------------------
// Name: class DidcvViewManager
// Desc: stores and manages all the views for particular device
//-----------------------------------------------------------------------------
class DidcvViewManager
{
public:
DidcvViewManager();
~DidcvViewManager();
// interface
BOOL SetCapacity( UINT uCapacity, BOOL bDeleteContent = TRUE );
BOOL AddImage( DidcvView* pView, INT nOffset = DIDCV_INVALID_ID );
DidcvView* GetImage( INT nID );
DidcvView* GetImageByOffset( INT nOffset );
UINT GetNumViews() const;
void CleanUp();
protected:
// table holding references to views, indexed by the internal unique identifier
DidcvView ** m_ppViewTable;
UINT m_capacity;
UINT m_size;
};
//-----------------------------------------------------------------------------
// Name: class DidcvCallout
// Desc: data structure for representing one callout on a particular view
// A callout is the line drawn from each axis/button to a label
//-----------------------------------------------------------------------------
class DidcvCallout
{
public:
~DidcvCallout();
// accessor functions to information retrieved from DirectInput
DWORD GetObjID() const;
const RECT & GetOverlayRect() const;
const RECT & GetCalloutRect() const;
const POINT* GetCalloutLine( DWORD* lpNumPts ) const;
DWORD GetTextAlign() const;
DWORD GetOverlayOffset() const;
// accessor functions to internal data
void SetAssociatedViewID( INT nViewRef );
INT GetAssociatedViewID() const;
void SetDataRef( const DidcvCalloutData* lpData );
const DidcvCalloutData* GetDataRef() const;
// hit test for a given point
DWORD HitTest( LPPOINT lpPt ) const;
// draw the overlay
DWORD DrawOverlay( HDC hDC, VOID* lpBits, INT width, INT height, const POINT* pptOrigin );
public:
// static functions to instantiate a callout object
static DidcvCallout* Create( LPDIDEVICEIMAGEINFO devImgInfo );
private:
// private constructor
DidcvCallout();
protected:
// copy of device information
DIDEVICEIMAGEINFO m_devImgInfo;
// the view that this particular callout is associated with
INT m_nViewRef;
// pointer to callout state/data
const DidcvCalloutData* m_lpDataRef;
// the bitmap of the overlay
DidcvBitmap* m_lpOverlayBitmap;
};
// default array size
#define GW_ARRAY_DEFAULT_SIZE 4
//-----------------------------------------------------------------------------
// Name: class GwArray
// Desc: templated c-style array class for PRIMITIVE data types only
//-----------------------------------------------------------------------------
template <class Item>
class GwArray
{
public:
// constructors
GwArray() { this->Alloc( GW_ARRAY_DEFAULT_SIZE ); m_size = 0; }
GwArray( UINT initCap ) { this->Alloc( initCap ); m_size = 0; }
~GwArray() { this->DeAlloc(); m_size = 0; }
public:
void SetSize( UINT newCap )
{
if( newCap == m_capacity )
return;
m_size =( newCap < m_size ? newCap : m_size );
UINT old_cap = m_capacity;
UINT numoverlap =( newCap > m_capacity ? m_capacity : newCap );
Item* oldList = m_list;
this->Alloc( newCap );
if( oldList )
{
memcpy( m_list, oldList, sizeof( Item )* numoverlap );
// free( oldList );
delete [] oldList;
}
}
Item & operator[]( UINT index )
{
if( index >= m_capacity )
assert( index >= 0 && index < m_capacity );
return m_list[index];
}
const Item & operator[]( UINT index ) const
{
if( index >= m_capacity )
assert( index >= 0 && index < m_capacity );
return m_list[index];
}
void PushBack( const Item & item )
{
if( m_capacity == 0 )
SetSize( 2 );
else if( m_size >= m_capacity )
SetSize( m_capacity* 2 );
m_list[m_size] = item;
m_size++;
}
void Resize( UINT newCap ) { SetSize( newCap ); }
void PopBack() { if( m_size ) m_size--; }
void Clear() { m_size = 0; }
void Trim() { Resize( m_size ); }
UINT Capacity() const { return m_capacity; }
UINT Size() const { return m_size; }
protected:
inline void Alloc( UINT cap )
{
if( cap == 0 )
m_list = NULL;
else
{
m_list = new Item[cap];
assert( m_list );
memset( m_list, 0, sizeof( Item )* cap );
}
m_capacity = cap;
}
inline void DeAlloc()
{
if( m_list != NULL )
{
//free( m_list );
delete [] m_list;
m_list = NULL;
}
m_capacity = 0;
}
protected:
// array
Item* m_list;
// number of entries the array can hold
UINT m_capacity;
// number of entries added using PushBack() minus # removed using PopBack()
UINT m_size;
};
//-----------------------------------------------------------------------------
// Name: class DidcvCalloutApplicant
// Desc: abstract base class for processing DidcvCallout
//-----------------------------------------------------------------------------
class DidcvCalloutApplicant
{
public:
virtual ~DidcvCalloutApplicant() { }
virtual BOOL Apply( DidcvCallout* pCallout ) = 0;
};
//-----------------------------------------------------------------------------
// Name: class DidcvCalloutSet
// Desc: a group of DidcvCallout references
// A callout is the line drawn from each axis/button to a label
//-----------------------------------------------------------------------------
class DidcvCalloutSet
{
public:
DidcvCalloutSet();
~DidcvCalloutSet();
public:
BOOL AddCallout( DidcvCallout* pCallout );
void Apply( DidcvCalloutApplicant* pCalloutApp );
void SetIdentifier( DWORD dwID );
DWORD GetIdentifier() const;
void SetData( void* pData );
void* GetData() const;
const GwArray <DidcvCallout*> & GetInternalArrayRef() const;
void TrimArrays();
protected:
void CleanUp();
protected:
GwArray <DidcvCallout*> m_calloutList;
DWORD m_dwSetID;
void* m_lpData;
};
//-----------------------------------------------------------------------------
// Name: class DidcvCalloutManager
// Desc: data structure for storing and managing callouts
// A callout is the line drawn from each axis/button to a label
//-----------------------------------------------------------------------------
class DidcvCalloutManager
{
public:
DidcvCalloutManager();
~DidcvCalloutManager();
// main interface
BOOL AddCallout( DidcvCallout* pCallout, INT nView );
BOOL SetCalloutState( const DidcvCalloutState* pCalloutState, DWORD dwObjID );
BOOL SetAllCalloutState( const DidcvCalloutState* pCalloutState );
BOOL SetActionMap( const LPDIACTION pAction, DWORD dwObjID );
void ClearAllActionMaps();
// information
DWORD GetObjectIDByLocation( const LPPOINT pPt, INT nView );
BOOL GetCalloutState( DidcvCalloutState* pCalloutState, DWORD dwObjID );
BOOL GetActionMap( DidcvActionMap* pActionMap, DWORD dwObjID );
const DidcvCalloutSet* GetCalloutSetByView( INT nView ) const;
const DidcvCalloutSet* GetCalloutSetByObjID( DWORD dwObjID ) const;
const DidcvCalloutData* GetCalloutDataRef( DWORD dwObjID ) const;
UINT GetNumUniqueCallouts() const;
BOOL EnumObjects( LPDIRECTINPUTDEVICE8 pDevice, LPDIENUMDEVICEOBJECTSCALLBACK pCallback, LPVOID pvRef, DWORD dwMapOnly );
BOOL CalcCanBeCollapsed();
// allocation
BOOL SetCapacity( DWORD dwNumCallouts, DWORD dwNumUniqueObjID, DWORD dwNumViews, BOOL bDeleteContent = TRUE );
void TrimArrays();
void CleanUp();
protected:
// helper functions
DidcvCalloutSet* Find( const GwArray <DidcvCalloutSet*> & array, DWORD dwIdentifier ) const;
DidcvCalloutData* GetCalloutData( DWORD dwObjID ) const;
protected:
// list of all callouts added
GwArray <DidcvCallout*> m_calloutList;
// list of callout sets, one for each unique callout id
GwArray <DidcvCalloutSet*> m_calloutSetListByObjID;
// list of callout sets, one for each view
GwArray <DidcvCalloutSet*> m_calloutSetListByView;
};
//-----------------------------------------------------------------------------
// Name: struct DidcvCalloutData
// Desc: data structure holding references to callout data components
//-----------------------------------------------------------------------------
struct DidcvCalloutData
{
DidcvCalloutState* lpState; // callout state info
DidcvActionMap* lpActionMap; // action mapped this callout
DidcvCalloutData( DidcvCalloutState* s, DidcvActionMap* a )
: lpState( s ), lpActionMap( a )
{ }
};
//-----------------------------------------------------------------------------
// Name: struct DidcvCalloutState
// Desc: state information for a callout
//-----------------------------------------------------------------------------
struct DidcvCalloutState
{
// whether to draw
BOOL bDrawCallout;
BOOL bDrawOverlay;
BOOL bDrawHighlight;
BOOL bDrawEmptyCallout;
BOOL bDrawFullname;
// specifies which state is valid
DWORD dwFlags;
// --- member functions ---
DidcvCalloutState( DWORD f = 0, BOOL c = FALSE, BOOL o = FALSE,
BOOL h = FALSE, BOOL e = FALSE, BOOL d = FALSE )
: dwFlags( f ), bDrawCallout( c ), bDrawOverlay( o ), bDrawHighlight( h ),
bDrawEmptyCallout( e ), bDrawFullname( d )
{ }
void SmartSet( const DidcvCalloutState* other );
void Copy( const DidcvCalloutState* other ) { *this = *other; }
DWORD MakeFlag() const;
void SetFlag( DWORD dwExtFlags );
};
//-----------------------------------------------------------------------------
// Name: struct DidcvActionMap
// Desc: action mapping information for a callout
//-----------------------------------------------------------------------------
struct DidcvActionMap
{
DIACTION dia;
DidcvActionMap() { ZeroMemory( &dia, sizeof( DIACTION ) ); }
void Copy( const DidcvActionMap* other ) { this->dia = other->dia; }
LPCSTR GetActionName() const { return dia.lptszActionName; }
};
// utility functions
void DidcvPolyLineArrow( HDC hDC, const POINT* rgpt, INT nPoints, BOOL bDoShadow = FALSE );
HFONT DidcvCreateFont( HDC hdc, const TCHAR* szFaceName, int iDeciPtHeight, int iDeciPtWidth, int iAttributes, BOOL fLogRes);
//-----------------------------------------------------------------------------
// Name: struct rgref
// Desc: templated lightweight c-style array
//-----------------------------------------------------------------------------
template <class T>
struct rgref {
rgref( T* p ) : pt( p ) {}
T & operator []( int i ) { return pt[i]; }
const T & operator []( int i ) const { return pt[i]; }
private:
T *pt;
};
//-----------------------------------------------------------------------------
// Name: struct SPOINT
// Desc: used by line drawing routine
//-----------------------------------------------------------------------------
struct SPOINT {
SPOINT()
#define SPOINT_INITIALIZERS \
p( u.p ), \
s( u.s ), \
a((( int* )( void* ) u.a ) ), \
x( u.p.x ), \
y( u.p.y ), \
cx( u.s.cx ), \
cy( u.s.cy )
: SPOINT_INITIALIZERS
{ x = y = 0; }
SPOINT( int, POINT *r )
: p( *r ),
s( *(( SIZE* )( void* ) r ) ),
a((( int* )( void* ) r ) ),
x( r->x ),
y( r->y ),
cx( r->x ),
cy( r->y )
{ }
SPOINT( const SPOINT & sp )
: SPOINT_INITIALIZERS
{ p = sp.p; }
SPOINT( int b, int c )
: SPOINT_INITIALIZERS
{ x = b; y = c; }
SPOINT( const POINT &point )
: SPOINT_INITIALIZERS
{ p = point; }
SPOINT( const SIZE &size )
: SPOINT_INITIALIZERS
{ s = size; }
#undef SPOINT_INITIALIZERS
SPOINT operator =( const SPOINT &sp ) { p = sp.p; return *this; }
SPOINT operator =( const POINT &_p ) { p = _p; return *this; }
SPOINT operator =( const SIZE &_s ) { s = _s; return *this; }
operator POINT() const { return p; }
operator SIZE() const { return s; }
long &x, &y, &cx, &cy;
POINT &p;
SIZE &s;
rgref<int> a;
private:
union {
POINT p;
SIZE s;
int a[2];
} u;
};
//-----------------------------------------------------------------------------
// Name: class DidcvBitmap
// Desc: object containing a bitmap
//-----------------------------------------------------------------------------
class DidcvBitmap
{
public:
~DidcvBitmap();
// drawing interface
BOOL Draw( HDC hDC, INT xStart, INT yStart);
BOOL Blend( HDC hDC, INT xStart, INT yStart );
BOOL Blend( VOID* lpBits, INT xStart, INT yStart, INT width, INT height );
// information
BOOL GetSize( SIZE* lpSize ) const;
HBITMAP GetHandle();
LPVOID GetBits();
public:
// static function for instantiating a DidcvBitmap
static DidcvBitmap* Create( LPCTSTR tszFilename );
static DidcvBitmap* Create( INT width, INT height );
private:
// private constructor
DidcvBitmap();
protected:
// helper functions
void CleanUp();
void FigureSize();
static DidcvBitmap* CreateViaD3dx( LPCTSTR tszFilename );
static DidcvBitmap* CreateViaLoadImage( HINSTANCE hinst, LPCTSTR tszName,
UINT uType, int cx, int cy, UINT fuLoad );
protected:
// GDI handle to bitmap
HBITMAP m_hbitmap;
VOID* m_lpBits;
SIZE m_size;
};
// alpha blending information
#define DIDCV_ALPHABLEND_DLL_NAME TEXT( "MSIMG32.DLL" )
#define DIDCV_ALPHABLEND_PROC_NAME TEXT( "AlphaBlend" )
#if( WINVER >= 0x400 )
typedef WINGDIAPI BOOL( WINAPI* DIDCV_ALPHABLEND )( HDC, int, int, int, int, HDC, int, int, int, int, BLENDFUNCTION );
#else
typedef DIDCV_ALPHABLEND DWORD
#endif
//-----------------------------------------------------------------------------
// Name: class DidcvAlphaBlend
// Desc: utility class for alpha blending
//-----------------------------------------------------------------------------
class DidcvAlphaBlend
{
public:
// reference counting interface
static BOOL AddClient();
static BOOL ReleaseClient();
// functions to perform blending
static BOOL Blend( HDC hDC, INT xStart, INT yStart, INT width, INT height, HBITMAP hbitmap, const SIZE* lpSize );
static BOOL Blend( VOID* lpDestBits, INT xStart, INT yStart, INT destWidth, INT destHeight, VOID* lpSrcBits, INT srcWidth, INT srcHeight );
protected:
static DIDCV_ALPHABLEND s_alphaBlendProc;
static HMODULE s_hDll;
static DWORD s_dwNumClients;
};
#endif // #ifndef __DIDCV_H__