Files
Client/Library/dxx8/samples/Multimedia/Direct3D/DXTex/dxtex.mak
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

353 lines
7.1 KiB
Makefile

# Microsoft Developer Studio Generated NMAKE File, Based on dxtex.dsp
!IF "$(CFG)" == ""
CFG=dxtex - Win32 Debug
!MESSAGE No configuration specified. Defaulting to dxtex - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "dxtex - Win32 Release" && "$(CFG)" != "dxtex - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "dxtex.mak" CFG="dxtex - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "dxtex - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "dxtex - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
!IF "$(CFG)" == "dxtex - Win32 Release"
OUTDIR=.\Release
INTDIR=.\Release
# Begin Custom Macros
OutDir=.\Release
# End Custom Macros
ALL : "$(OUTDIR)\dxtex.exe"
CLEAN :
-@erase "$(INTDIR)\ChildFrm.obj"
-@erase "$(INTDIR)\dialogs.obj"
-@erase "$(INTDIR)\Dxtex.obj"
-@erase "$(INTDIR)\Dxtex.res"
-@erase "$(INTDIR)\DxtexDoc.obj"
-@erase "$(INTDIR)\DxtexView.obj"
-@erase "$(INTDIR)\MainFrm.obj"
-@erase "$(INTDIR)\StdAfx.obj"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(OUTDIR)\dxtex.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"$(INTDIR)\dxtex.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Dxtex.res" /d "NDEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\dxtex.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=ddraw.lib d3d8.lib d3dx8.lib dxguid.lib version.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\dxtex.pdb" /machine:I386 /out:"$(OUTDIR)\dxtex.exe" /stack:0x200000,0x200000
LINK32_OBJS= \
"$(INTDIR)\ChildFrm.obj" \
"$(INTDIR)\dialogs.obj" \
"$(INTDIR)\Dxtex.obj" \
"$(INTDIR)\DxtexDoc.obj" \
"$(INTDIR)\DxtexView.obj" \
"$(INTDIR)\MainFrm.obj" \
"$(INTDIR)\StdAfx.obj" \
"$(INTDIR)\Dxtex.res"
"$(OUTDIR)\dxtex.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "dxtex - Win32 Debug"
OUTDIR=.\Debug
INTDIR=.\Debug
# Begin Custom Macros
OutDir=.\Debug
# End Custom Macros
ALL : "$(OUTDIR)\dxtex.exe" "$(OUTDIR)\dxtex.bsc"
CLEAN :
-@erase "$(INTDIR)\ChildFrm.obj"
-@erase "$(INTDIR)\ChildFrm.sbr"
-@erase "$(INTDIR)\dialogs.obj"
-@erase "$(INTDIR)\dialogs.sbr"
-@erase "$(INTDIR)\Dxtex.obj"
-@erase "$(INTDIR)\Dxtex.res"
-@erase "$(INTDIR)\Dxtex.sbr"
-@erase "$(INTDIR)\DxtexDoc.obj"
-@erase "$(INTDIR)\DxtexDoc.sbr"
-@erase "$(INTDIR)\DxtexView.obj"
-@erase "$(INTDIR)\DxtexView.sbr"
-@erase "$(INTDIR)\MainFrm.obj"
-@erase "$(INTDIR)\MainFrm.sbr"
-@erase "$(INTDIR)\StdAfx.obj"
-@erase "$(INTDIR)\StdAfx.sbr"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(OUTDIR)\dxtex.bsc"
-@erase "$(OUTDIR)\dxtex.exe"
-@erase "$(OUTDIR)\dxtex.ilk"
-@erase "$(OUTDIR)\dxtex.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\dxtex.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Dxtex.res" /d "_DEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\dxtex.bsc"
BSC32_SBRS= \
"$(INTDIR)\ChildFrm.sbr" \
"$(INTDIR)\dialogs.sbr" \
"$(INTDIR)\Dxtex.sbr" \
"$(INTDIR)\DxtexDoc.sbr" \
"$(INTDIR)\DxtexView.sbr" \
"$(INTDIR)\MainFrm.sbr" \
"$(INTDIR)\StdAfx.sbr"
"$(OUTDIR)\dxtex.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=d3d8.lib d3dx8dt.lib dxguid.lib version.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\dxtex.pdb" /debug /machine:I386 /out:"$(OUTDIR)\dxtex.exe" /pdbtype:sept /stack:0x200000,0x200000
LINK32_OBJS= \
"$(INTDIR)\ChildFrm.obj" \
"$(INTDIR)\dialogs.obj" \
"$(INTDIR)\Dxtex.obj" \
"$(INTDIR)\DxtexDoc.obj" \
"$(INTDIR)\DxtexView.obj" \
"$(INTDIR)\MainFrm.obj" \
"$(INTDIR)\StdAfx.obj" \
"$(INTDIR)\Dxtex.res"
"$(OUTDIR)\dxtex.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("dxtex.dep")
!INCLUDE "dxtex.dep"
!ELSE
!MESSAGE Warning: cannot find "dxtex.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "dxtex - Win32 Release" || "$(CFG)" == "dxtex - Win32 Debug"
SOURCE=.\ChildFrm.cpp
!IF "$(CFG)" == "dxtex - Win32 Release"
"$(INTDIR)\ChildFrm.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "dxtex - Win32 Debug"
"$(INTDIR)\ChildFrm.obj" "$(INTDIR)\ChildFrm.sbr" : $(SOURCE) "$(INTDIR)"
!ENDIF
SOURCE=.\dialogs.cpp
!IF "$(CFG)" == "dxtex - Win32 Release"
"$(INTDIR)\dialogs.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "dxtex - Win32 Debug"
"$(INTDIR)\dialogs.obj" "$(INTDIR)\dialogs.sbr" : $(SOURCE) "$(INTDIR)"
!ENDIF
SOURCE=.\Dxtex.cpp
!IF "$(CFG)" == "dxtex - Win32 Release"
"$(INTDIR)\Dxtex.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "dxtex - Win32 Debug"
"$(INTDIR)\Dxtex.obj" "$(INTDIR)\Dxtex.sbr" : $(SOURCE) "$(INTDIR)"
!ENDIF
SOURCE=.\Dxtex.rc
"$(INTDIR)\Dxtex.res" : $(SOURCE) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
SOURCE=.\DxtexDoc.cpp
!IF "$(CFG)" == "dxtex - Win32 Release"
"$(INTDIR)\DxtexDoc.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "dxtex - Win32 Debug"
"$(INTDIR)\DxtexDoc.obj" "$(INTDIR)\DxtexDoc.sbr" : $(SOURCE) "$(INTDIR)"
!ENDIF
SOURCE=.\DxtexView.cpp
!IF "$(CFG)" == "dxtex - Win32 Release"
"$(INTDIR)\DxtexView.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "dxtex - Win32 Debug"
"$(INTDIR)\DxtexView.obj" "$(INTDIR)\DxtexView.sbr" : $(SOURCE) "$(INTDIR)"
!ENDIF
SOURCE=.\MainFrm.cpp
!IF "$(CFG)" == "dxtex - Win32 Release"
"$(INTDIR)\MainFrm.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "dxtex - Win32 Debug"
"$(INTDIR)\MainFrm.obj" "$(INTDIR)\MainFrm.sbr" : $(SOURCE) "$(INTDIR)"
!ENDIF
SOURCE=.\StdAfx.cpp
!IF "$(CFG)" == "dxtex - Win32 Release"
"$(INTDIR)\StdAfx.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "dxtex - Win32 Debug"
"$(INTDIR)\StdAfx.obj" "$(INTDIR)\StdAfx.sbr" : $(SOURCE) "$(INTDIR)"
!ENDIF
!ENDIF