Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
183 lines
5.0 KiB
C++
183 lines
5.0 KiB
C++
//-----------------------------------------------------------------------------
|
|
// File: MFCTex.h
|
|
//
|
|
// Desc: Header file for a D3DIM app that uses MFC
|
|
//
|
|
//
|
|
// Copyright (c) 1997-2001 Microsoft Corporation. All rights reserved.
|
|
//-----------------------------------------------------------------------------
|
|
#ifndef D3D_MFC_APP_H
|
|
#define D3D_MFC_APP_H
|
|
|
|
#if _MSC_VER >= 1000
|
|
#pragma once
|
|
#endif
|
|
#ifndef __AFXWIN_H__
|
|
#error include 'stdafx.h' before including this file
|
|
#endif
|
|
|
|
#include "resource.h"
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: class CAppDoc
|
|
// Desc: Overridden CDocument class needed for the CFormView
|
|
//-----------------------------------------------------------------------------
|
|
class CAppDoc : public CDocument
|
|
{
|
|
protected:
|
|
DECLARE_DYNCREATE(CAppDoc)
|
|
|
|
// Overrides
|
|
// ClassWizard generated virtual function overrides
|
|
//{{AFX_VIRTUAL(CAppDoc)
|
|
public:
|
|
//}}AFX_VIRTUAL
|
|
|
|
// Implementation
|
|
//{{AFX_MSG(CAppDoc)
|
|
// NOTE - the ClassWizard will add and remove member functions here.
|
|
// DO NOT EDIT what you see in these blocks of generated code !
|
|
//}}AFX_MSG
|
|
DECLARE_MESSAGE_MAP()
|
|
};
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: class CAppFrameWnd
|
|
// Desc: CFrameWnd-based class needed to override the CFormView's window style
|
|
//-----------------------------------------------------------------------------
|
|
class CAppFrameWnd : public CFrameWnd
|
|
{
|
|
protected:
|
|
DECLARE_DYNCREATE(CAppFrameWnd)
|
|
public:
|
|
// ClassWizard generated virtual function overrides
|
|
//{{AFX_VIRTUAL(CAppFrameWnd)
|
|
public:
|
|
virtual BOOL PreCreateWindow( CREATESTRUCT& cs );
|
|
//}}AFX_VIRTUAL
|
|
|
|
protected:
|
|
//{{AFX_MSG(CAppFrameWnd)
|
|
//}}AFX_MSG
|
|
DECLARE_MESSAGE_MAP()
|
|
};
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: class CApp
|
|
// Desc: Main MFCapplication class derived from CWinApp.
|
|
//-----------------------------------------------------------------------------
|
|
class CApp : public CWinApp
|
|
{
|
|
public:
|
|
|
|
// Overrides
|
|
// ClassWizard generated virtual function overrides
|
|
//{{AFX_VIRTUAL(CApp)
|
|
public:
|
|
virtual BOOL InitInstance();
|
|
virtual BOOL OnIdle( LONG );
|
|
//}}AFX_VIRTUAL
|
|
|
|
// Implementation
|
|
//{{AFX_MSG(CApp)
|
|
//}}AFX_MSG
|
|
DECLARE_MESSAGE_MAP()
|
|
};
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: class CAppForm
|
|
// Desc: CFormView-based class which allows the UI to be created with a form
|
|
// (dialog) resource. This class manages all the controls on the form.
|
|
//-----------------------------------------------------------------------------
|
|
class CAppForm : public CFormView, public CD3DApplication
|
|
{
|
|
private:
|
|
CD3DFont* m_pFont; // Font for drawing text
|
|
HWND m_hwndRenderWindow;
|
|
HWND m_hwndRenderFullScreen;
|
|
|
|
TCHAR m_strFileName[MAX_PATH];
|
|
TCHAR m_strInitialDir[MAX_PATH];
|
|
|
|
CComboBox *m_pTex0ColorArg1, *m_pTex0ColorOp, *m_pTex0ColorArg2;
|
|
CComboBox *m_pTex0AlphaArg1, *m_pTex0AlphaOp, *m_pTex0AlphaArg2;
|
|
CComboBox *m_pTex1ColorArg1, *m_pTex1ColorOp, *m_pTex1ColorArg2;
|
|
CComboBox *m_pTex1AlphaArg1, *m_pTex1AlphaOp, *m_pTex1AlphaArg2;
|
|
CComboBox *m_pTex2ColorArg1, *m_pTex2ColorOp, *m_pTex2ColorArg2;
|
|
CComboBox *m_pTex2AlphaArg1, *m_pTex2AlphaOp, *m_pTex2AlphaArg2;
|
|
|
|
PDIRECT3DVERTEXBUFFER8 m_pVBWalls;
|
|
PDIRECT3DVERTEXBUFFER8 m_pVBFloorCeiling;
|
|
|
|
HRESULT ConfirmDevice( D3DCAPS8*,DWORD,D3DFORMAT );
|
|
HRESULT OneTimeSceneInit();
|
|
HRESULT InitDeviceObjects();
|
|
HRESULT RestoreDeviceObjects();
|
|
HRESULT FrameMove();
|
|
HRESULT Render();
|
|
HRESULT InvalidateDeviceObjects();
|
|
HRESULT DeleteDeviceObjects();
|
|
HRESULT FinalCleanup();
|
|
virtual HRESULT AdjustWindowForChange();
|
|
|
|
VOID UpdateUIForDeviceCapabilites();
|
|
VOID InitializeUIControls();
|
|
VOID UpdateStageColor( WORD stage, LONG op, LONG arg1, LONG arg2 );
|
|
VOID UpdateStageAlpha( WORD stage, LONG op, LONG arg1, LONG arg2 );
|
|
VOID SetTextureMaps( const TCHAR*, const TCHAR*, const TCHAR* );
|
|
|
|
public:
|
|
BOOL IsReady() { return m_bReady; }
|
|
TCHAR* PstrFrameStats() { return m_strFrameStats; }
|
|
VOID RenderScene() { Render3DEnvironment(); }
|
|
HRESULT CheckForLostFullscreen();
|
|
|
|
protected:
|
|
DECLARE_DYNCREATE(CAppForm)
|
|
|
|
CAppForm();
|
|
virtual ~CAppForm();
|
|
public:
|
|
//{{AFX_DATA(CAppForm)
|
|
enum { IDD = IDD_FORMVIEW };
|
|
//}}AFX_DATA
|
|
|
|
//{{AFX_VIRTUAL(CAppForm)
|
|
virtual void OnInitialUpdate();
|
|
//}}AFX_VIRTUAL
|
|
|
|
//{{AFX_MSG(CAppForm)
|
|
afx_msg VOID OnToggleFullScreen();
|
|
afx_msg VOID OnViewCode();
|
|
afx_msg VOID OnChangeDevice();
|
|
afx_msg VOID OnChangePresetEffects();
|
|
afx_msg VOID OnChangeTex();
|
|
afx_msg VOID OnSelectTexture0Name();
|
|
afx_msg VOID OnSelectTexture1Name();
|
|
afx_msg VOID OnSelectTexture2Name();
|
|
afx_msg VOID OnChangeBlendFactor();
|
|
afx_msg VOID OnChangeDiffuseColor();
|
|
afx_msg VOID OnChangeStageArgs();
|
|
//}}AFX_MSG
|
|
DECLARE_MESSAGE_MAP()
|
|
};
|
|
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|