Files
Client/Library/dxx8/samples/Multimedia/Direct3D/MFCTex/mfctex.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

183 lines
5.0 KiB
C++

//-----------------------------------------------------------------------------
// File: MFCTex.h
//
// Desc: Header file for a D3DIM app that uses MFC
//
//
// Copyright (c) 1997-2001 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#ifndef D3D_MFC_APP_H
#define D3D_MFC_APP_H
#if _MSC_VER >= 1000
#pragma once
#endif
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file
#endif
#include "resource.h"
//-----------------------------------------------------------------------------
// Name: class CAppDoc
// Desc: Overridden CDocument class needed for the CFormView
//-----------------------------------------------------------------------------
class CAppDoc : public CDocument
{
protected:
DECLARE_DYNCREATE(CAppDoc)
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAppDoc)
public:
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CAppDoc)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//-----------------------------------------------------------------------------
// Name: class CAppFrameWnd
// Desc: CFrameWnd-based class needed to override the CFormView's window style
//-----------------------------------------------------------------------------
class CAppFrameWnd : public CFrameWnd
{
protected:
DECLARE_DYNCREATE(CAppFrameWnd)
public:
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAppFrameWnd)
public:
virtual BOOL PreCreateWindow( CREATESTRUCT& cs );
//}}AFX_VIRTUAL
protected:
//{{AFX_MSG(CAppFrameWnd)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//-----------------------------------------------------------------------------
// Name: class CApp
// Desc: Main MFCapplication class derived from CWinApp.
//-----------------------------------------------------------------------------
class CApp : public CWinApp
{
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CApp)
public:
virtual BOOL InitInstance();
virtual BOOL OnIdle( LONG );
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CApp)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//-----------------------------------------------------------------------------
// Name: class CAppForm
// Desc: CFormView-based class which allows the UI to be created with a form
// (dialog) resource. This class manages all the controls on the form.
//-----------------------------------------------------------------------------
class CAppForm : public CFormView, public CD3DApplication
{
private:
CD3DFont* m_pFont; // Font for drawing text
HWND m_hwndRenderWindow;
HWND m_hwndRenderFullScreen;
TCHAR m_strFileName[MAX_PATH];
TCHAR m_strInitialDir[MAX_PATH];
CComboBox *m_pTex0ColorArg1, *m_pTex0ColorOp, *m_pTex0ColorArg2;
CComboBox *m_pTex0AlphaArg1, *m_pTex0AlphaOp, *m_pTex0AlphaArg2;
CComboBox *m_pTex1ColorArg1, *m_pTex1ColorOp, *m_pTex1ColorArg2;
CComboBox *m_pTex1AlphaArg1, *m_pTex1AlphaOp, *m_pTex1AlphaArg2;
CComboBox *m_pTex2ColorArg1, *m_pTex2ColorOp, *m_pTex2ColorArg2;
CComboBox *m_pTex2AlphaArg1, *m_pTex2AlphaOp, *m_pTex2AlphaArg2;
PDIRECT3DVERTEXBUFFER8 m_pVBWalls;
PDIRECT3DVERTEXBUFFER8 m_pVBFloorCeiling;
HRESULT ConfirmDevice( D3DCAPS8*,DWORD,D3DFORMAT );
HRESULT OneTimeSceneInit();
HRESULT InitDeviceObjects();
HRESULT RestoreDeviceObjects();
HRESULT FrameMove();
HRESULT Render();
HRESULT InvalidateDeviceObjects();
HRESULT DeleteDeviceObjects();
HRESULT FinalCleanup();
virtual HRESULT AdjustWindowForChange();
VOID UpdateUIForDeviceCapabilites();
VOID InitializeUIControls();
VOID UpdateStageColor( WORD stage, LONG op, LONG arg1, LONG arg2 );
VOID UpdateStageAlpha( WORD stage, LONG op, LONG arg1, LONG arg2 );
VOID SetTextureMaps( const TCHAR*, const TCHAR*, const TCHAR* );
public:
BOOL IsReady() { return m_bReady; }
TCHAR* PstrFrameStats() { return m_strFrameStats; }
VOID RenderScene() { Render3DEnvironment(); }
HRESULT CheckForLostFullscreen();
protected:
DECLARE_DYNCREATE(CAppForm)
CAppForm();
virtual ~CAppForm();
public:
//{{AFX_DATA(CAppForm)
enum { IDD = IDD_FORMVIEW };
//}}AFX_DATA
//{{AFX_VIRTUAL(CAppForm)
virtual void OnInitialUpdate();
//}}AFX_VIRTUAL
//{{AFX_MSG(CAppForm)
afx_msg VOID OnToggleFullScreen();
afx_msg VOID OnViewCode();
afx_msg VOID OnChangeDevice();
afx_msg VOID OnChangePresetEffects();
afx_msg VOID OnChangeTex();
afx_msg VOID OnSelectTexture0Name();
afx_msg VOID OnSelectTexture1Name();
afx_msg VOID OnSelectTexture2Name();
afx_msg VOID OnChangeBlendFactor();
afx_msg VOID OnChangeDiffuseColor();
afx_msg VOID OnChangeStageArgs();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#endif