Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
69 lines
2.7 KiB
C
69 lines
2.7 KiB
C
//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by winmain.rc
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//
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#define IDI_MAIN_ICON 101
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#define IDR_MAINFRAME 101
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#define IDD_FORMVIEW 102
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#define IDR_MAIN_ACCEL 113
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#define IDD_SELECTDEVICE 144
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#define IDD_VIEWCODE 170
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#define IDC_DEVICE_COMBO 1000
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#define IDC_MODE_COMBO 1001
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#define IDC_ADAPTER_COMBO 1002
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#define IDC_FULLSCREENMODES_COMBO 1003
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#define IDC_MULTISAMPLE_COMBO 1005
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#define IDC_WINDOWED_CHECKBOX 1012
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#define IDC_FULLSCREEN_TEXT 1014
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#define IDC_WINDOW 1016
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#define IDC_FULLSCREEN 1018
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#define IDC_RENDERVIEW 1050
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#define IDC_VIEWCODEEDITBOX 1054
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#define IDC_VIEWFULLSCREEN 1059
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#define IDC_TEX0_NAME 1100
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#define IDC_SELECTTEX0 1101
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#define IDC_TEX1_NAME 1108
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#define IDC_SELECTTEX1 1109
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#define IDC_TEX2_NAME 1116
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#define IDC_SELECTTEX2 1117
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#define IDC_BLEND_FACTOR 1118
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#define IDC_PRESET_EFFECTS 1119
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#define IDC_DIFFUSE_COLOR 1120
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#define IDC_TEX0_COLOROP 1201
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#define IDC_TEX0_COLORARG1 1202
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#define IDC_TEX0_COLORARG2 1203
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#define IDC_TEX0_ALPHAOP 1204
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#define IDC_TEX0_ALPHAARG1 1205
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#define IDC_TEX0_ALPHAARG2 1206
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#define IDC_TEX1_COLOROP 1301
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#define IDC_TEX1_COLORARG1 1302
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#define IDC_TEX1_COLORARG2 1303
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#define IDC_TEX1_ALPHAOP 1304
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#define IDC_TEX1_ALPHAARG1 1305
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#define IDC_TEX1_ALPHAARG2 1306
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#define IDC_TEX2_COLOROP 1401
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#define IDC_TEX2_COLORARG1 1402
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#define IDC_TEX2_COLORARG2 1403
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#define IDC_TEX2_ALPHAOP 1404
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#define IDC_TEX2_ALPHAARG1 1405
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#define IDC_TEX2_ALPHAARG2 1406
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#define IDM_EXIT 40001
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#define IDM_CHANGEDEVICE 40010
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#define IDM_ALTENTER 40010
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#define IDM_TOGGLEFULLSCREEN 40011
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#define IDC_VIEWCODE 40011
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#define IDM_PAUSE 40018
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#define IDM_SINGLESTEP 40019
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_3D_CONTROLS 1
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#define _APS_NEXT_RESOURCE_VALUE 152
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#define _APS_NEXT_COMMAND_VALUE 40020
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#define _APS_NEXT_CONTROL_VALUE 1120
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#define _APS_NEXT_SYMED_VALUE 102
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#endif
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#endif
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