Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
38 lines
1.1 KiB
Plaintext
38 lines
1.1 KiB
Plaintext
//-----------------------------------------------------------------------------
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//
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// Sample Name: SwitchScreenMode Sample
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//
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// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
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//
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//-----------------------------------------------------------------------------
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Description
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===========
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SwitchScreenMode demonstrates how to author a DirectDraw application to handle
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switching between both full-screen and windowed DirectDraw modes.
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Path
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====
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Source: DXSDK\Samples\Multimedia\DDraw\SwitchScreenMode
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Executable: DXSDK\Samples\Multimedia\DDraw\Bin
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User's Guide
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============
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Press Alt-Enter to switch from windowed mode to full-screen and back again.
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Press the ESC key to quit the program.
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Programming Notes
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=================
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For details on how to setup a full-screen DirectDraw app, see the FullScreenMode
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sample.
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For details on how to setup a windowed mode DirectDraw app, see the WindowedMode
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sample.
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When combining these the two mode, be sure to re-create all DirectDraw surfaces
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since the pixel format for full-screen mode typically does not match the
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desktop pixel format.
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