Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
30 lines
1.0 KiB
C++
30 lines
1.0 KiB
C++
//-----------------------------------------------------------------------------
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// File: constants.cpp
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//
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// Desc: Contains all constants used by the UI.
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//
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// Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
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//-----------------------------------------------------------------------------
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#include "common.hpp"
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const SIZE g_sizeThumb = {64, 64};
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const SIZE g_sizeImage = {430, 310};
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const POINT g_ptViewOrigin = {13, 13};
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const RECT g_UserNamesTitleRect = {9,120,190,132};
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const RECT g_UserNamesRect = {9,137,190,364};
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const RECT g_GenresTitleRect = {9,156,190,167};
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const RECT g_GenresRect = {9,172,190,379};
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const RECT g_InfoWndRect = {9, 10, 190, 120};
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const RECT g_ViewRect = {200,10,630,320};
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const RECT g_CheckBoxRect = {350, 335, 475, 355};
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const int g_iListHeaderHeight = 30;
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const int g_iResetMsgBoxWidth = 200;
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const int g_iResetMsgBoxHeight = 60;
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LPCTSTR g_tszUnassignedControlCaption = _T("_ _ _ ");
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const RECT g_TreeTitleRect = {9,192,190,203};
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const RECT g_TreeRect = {10,208,189,417};
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