Files
Client/Library/dxx8/samples/Multimedia/DirectInput/DIConfig/constants.cpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

30 lines
1.0 KiB
C++

//-----------------------------------------------------------------------------
// File: constants.cpp
//
// Desc: Contains all constants used by the UI.
//
// Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
//-----------------------------------------------------------------------------
#include "common.hpp"
const SIZE g_sizeThumb = {64, 64};
const SIZE g_sizeImage = {430, 310};
const POINT g_ptViewOrigin = {13, 13};
const RECT g_UserNamesTitleRect = {9,120,190,132};
const RECT g_UserNamesRect = {9,137,190,364};
const RECT g_GenresTitleRect = {9,156,190,167};
const RECT g_GenresRect = {9,172,190,379};
const RECT g_InfoWndRect = {9, 10, 190, 120};
const RECT g_ViewRect = {200,10,630,320};
const RECT g_CheckBoxRect = {350, 335, 475, 355};
const int g_iListHeaderHeight = 30;
const int g_iResetMsgBoxWidth = 200;
const int g_iResetMsgBoxHeight = 60;
LPCTSTR g_tszUnassignedControlCaption = _T("_ _ _ ");
const RECT g_TreeTitleRect = {9,192,190,203};
const RECT g_TreeRect = {10,208,189,417};