Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
36 lines
1003 B
C
36 lines
1003 B
C
//-----------------------------------------------------------------------------
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// File: flexmsg.h
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//
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// Desc: Contains definitions of private messages used by the UI.
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//
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// Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
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//-----------------------------------------------------------------------------
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#ifndef __FLEXMSG_H__
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#define __FLEXMSG_H__
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#define WM_CFGUIRESET (WM_USER + 6)
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#ifndef WM_FLEXMSGBASE
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#define WM_FLEXMSGBASE (WM_USER + 7)
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#endif
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#define WM_GETFLEXWND (WM_FLEXMSGBASE + 0)
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#define WM_FLEXTREENOTIFY (WM_FLEXMSGBASE + 1)
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#define WM_FLEXVSCROLL (WM_FLEXMSGBASE + 2)
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#define WM_FLEXHSCROLL (WM_FLEXMSGBASE + 3)
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#define WM_FLEXLISTBOX (WM_FLEXMSGBASE + 4)
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#define WM_FLEXCOMBOBOX (WM_FLEXMSGBASE + 5)
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#define WM_FLEXCHECKBOX (WM_FLEXMSGBASE + 6)
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#define WM_DIRENDER (WM_FLEXMSGBASE + 7)
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#define WM_UNHIGHLIGHT (WM_FLEXMSGBASE + 8)
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#ifndef WM_MOUSEWHEEL
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#define WM_MOUSEWHEEL 0x020A
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#endif
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#endif //__FLEXMSG_H__
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