Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
30 lines
936 B
C++
30 lines
936 B
C++
//-----------------------------------------------------------------------------
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// File: ifrmwrk.h
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//
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// Desc: Contains the interface definition for the UI framework.
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//
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// Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
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//-----------------------------------------------------------------------------
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#ifndef _IFRMWRK_H
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#define _IFRMWRK_H
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class IDirectInputActionFramework : public IUnknown
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{
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public:
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//IUnknown fns
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STDMETHOD (QueryInterface) (REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef) () PURE;
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STDMETHOD_(ULONG, Release) () PURE;
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//own fns
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STDMETHOD (ConfigureDevices) (LPDICONFIGUREDEVICESCALLBACK lpdiCallback,
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LPDICONFIGUREDEVICESPARAMSW lpdiCDParams,
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DWORD dwFlags,
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LPVOID pvRefData
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) PURE;
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};
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#endif // _IFRMWRK_H
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