Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
30 lines
1.0 KiB
C
30 lines
1.0 KiB
C
//{{NO_DEPENDENCIES}}
|
|
// Microsoft Developer Studio generated include file.
|
|
// Used by keyboard.rc
|
|
//
|
|
#define IDI_MAIN 102
|
|
#define IDD_KEYBOARD 102
|
|
#define IDR_ACCELERATOR1 103
|
|
#define IDC_DATA 1000
|
|
#define IDC_CREATEDEVICE 1010
|
|
#define IDC_BEHAVIOR 1012
|
|
#define IDC_DATA_STATIC 1013
|
|
#define IDC_WINDOWSKEY 1014
|
|
#define IDC_EXCLUSIVE 1110
|
|
#define IDC_NONEXCLUSIVE 1111
|
|
#define IDC_FOREGROUND 1120
|
|
#define IDC_BACKGROUND 1121
|
|
#define IDC_IMMEDIATE 1130
|
|
#define IDC_BUFFERED 1131
|
|
|
|
// Next default values for new objects
|
|
//
|
|
#ifdef APSTUDIO_INVOKED
|
|
#ifndef APSTUDIO_READONLY_SYMBOLS
|
|
#define _APS_NEXT_RESOURCE_VALUE 104
|
|
#define _APS_NEXT_COMMAND_VALUE 40001
|
|
#define _APS_NEXT_CONTROL_VALUE 1015
|
|
#define _APS_NEXT_SYMED_VALUE 101
|
|
#endif
|
|
#endif
|