Files
Client/Library/dxx8/samples/Multimedia/DirectInput/ReadFFE
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00
..

//-----------------------------------------------------------------------------
// 
// Sample Name: FFeedFileRead Sample
// 
// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
// 
//-----------------------------------------------------------------------------


Description
===========
  The FFeedFileRead sample enumerates and play all of the DirectInput Force
  Feedback effects in stored in a DirectInput effects file.

Path
====
  Source: DXSDK\Samples\Multimedia\DInput\FFeedFileRead

  Executable: DXSDK\Samples\Multimedia\DInput\Bin

User's Guide
============
  Click 'Read File' and open an existing Force Feedback Effects (FFE) file.  
  If it was successfully read then click 'Play Effects' to play the effects 
  on the force feedback device.  FFE files can be authored using the 
  Force Feedback Editor utility packaged with the DirectX SDK.