Files
Client/Library/dxx8/samples/Multimedia/DirectInput/ReadFFE/readme.txt
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

28 lines
876 B
Plaintext

//-----------------------------------------------------------------------------
//
// Sample Name: FFeedFileRead Sample
//
// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
//
//-----------------------------------------------------------------------------
Description
===========
The FFeedFileRead sample enumerates and play all of the DirectInput Force
Feedback effects in stored in a DirectInput effects file.
Path
====
Source: DXSDK\Samples\Multimedia\DInput\FFeedFileRead
Executable: DXSDK\Samples\Multimedia\DInput\Bin
User's Guide
============
Click 'Read File' and open an existing Force Feedback Effects (FFE) file.
If it was successfully read then click 'Play Effects' to play the effects
on the force feedback device. FFE files can be authored using the
Force Feedback Editor utility packaged with the DirectX SDK.