Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
28 lines
876 B
Plaintext
28 lines
876 B
Plaintext
//-----------------------------------------------------------------------------
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//
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// Sample Name: FFeedFileRead Sample
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//
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// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
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//
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//-----------------------------------------------------------------------------
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Description
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===========
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The FFeedFileRead sample enumerates and play all of the DirectInput Force
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Feedback effects in stored in a DirectInput effects file.
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Path
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====
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Source: DXSDK\Samples\Multimedia\DInput\FFeedFileRead
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Executable: DXSDK\Samples\Multimedia\DInput\Bin
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User's Guide
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============
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Click 'Read File' and open an existing Force Feedback Effects (FFE) file.
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If it was successfully read then click 'Play Effects' to play the effects
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on the force feedback device. FFE files can be authored using the
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Force Feedback Editor utility packaged with the DirectX SDK.
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