Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
998 lines
30 KiB
C++
998 lines
30 KiB
C++
//-----------------------------------------------------------------------------
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// File: Scrawl.cpp
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//
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// Desc: Demonstrates an application which receives relative mouse data
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// in non-exclusive mode via a dialog timer.
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//
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// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
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//-----------------------------------------------------------------------------
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#define STRICT
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#include <tchar.h>
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#include <windows.h>
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#include <windowsx.h>
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#include <basetsd.h>
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#include <dinput.h>
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#include "resource.h"
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//-----------------------------------------------------------------------------
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// Function prototypes
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//-----------------------------------------------------------------------------
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HRESULT InitVariables();
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HWND RegisterWindowClass( HINSTANCE hInst );
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LRESULT CALLBACK WndProc( HWND, UINT, WPARAM, LPARAM );
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HRESULT OnClear( HWND hWnd );
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VOID InvalidateCursorRect(HWND hWnd);
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VOID OnPaint( HWND hWnd );
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BOOL OnCreate( HWND hWnd, LPCREATESTRUCT lpCreateStruct );
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VOID OnInitMenuPopup( HWND hWnd, HMENU hMenu, UINT item, BOOL fSystemMenu );
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VOID OnKeyDown( HWND hWnd, UINT vk, BOOL fDown, int cRepeat, UINT flags );
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HRESULT InitDirectInput( HWND hWnd );
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HRESULT SetAcquire();
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HRESULT FreeDirectInput();
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VOID OnMouseInput( HWND hWnd );
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VOID OnLeftButtonDown( HWND hWnd );
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VOID OnRightButtonUp( HWND hWnd );
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//-----------------------------------------------------------------------------
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// Defines, constants, and global variables
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//-----------------------------------------------------------------------------
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#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
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#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
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#define SCRAWL_CXBITMAP 512
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#define SCRAWL_CYBITMAP 300
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#define SAMPLE_BUFFER_SIZE 16
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#define IDC_CLEAR 64
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#define IDC_ABOUT 65
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struct LEFTBUTTONINFO
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{
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HDC hdcWindow;
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BOOL bMoved;
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DWORD dwSeqLastSeen;
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};
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HDC g_hDC = NULL; // Memory DC our picture lives in
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HBITMAP g_hBitmap = NULL; // Our picture
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HBITMAP g_hbmpDeselect = NULL; // Stock bitmap for deselecting
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HCURSOR g_hCursorCross = NULL; // cross hair
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int g_cxCross; // Width of crosshairs cursor
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int g_cyCross; // Height of crosshairs cursor
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int g_dxCrossHot; // Hotspot location of crosshairs
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int g_dyCrossHot; // Hotspot location of crosshairs
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BOOL g_bShowCursor = TRUE; // Should the cursor be shown?
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int g_x; // Virtual x-coordinate
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int g_y; // Virtual y-coordinate
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int g_dxFuzz; // Leftover x-fuzz from scaling
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int g_dyFuzz; // Leftover y-fuzz from scaling
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int g_iSensitivity; // Mouse sensitivity
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LPDIRECTINPUT8 g_pDI = NULL;
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LPDIRECTINPUTDEVICE8 g_pMouse = NULL;
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HANDLE g_hMouseEvent = NULL;
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BOOL g_bActive = TRUE;
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BOOL g_bSwapMouseButtons;
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//-----------------------------------------------------------------------------
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// Name: WinMain()
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// Desc: Entry point for the application. Since we use a simple dialog for
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// user interaction we don't need to pump messages.
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//-----------------------------------------------------------------------------
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int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE, LPSTR, int )
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{
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HRESULT hr;
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HWND hWnd;
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BOOL bDone;
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DWORD dwResult;
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MSG msg;
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// Initialize global varibles
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if ( FAILED( hr = InitVariables() ) )
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{
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MessageBox( NULL, _T("Error Initializing Variables"),
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_T("Scrawl"), MB_ICONERROR | MB_OK );
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return TRUE;
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}
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// Display the main dialog box.
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hWnd = RegisterWindowClass( hInstance );
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if( NULL == hWnd )
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{
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MessageBox( NULL, _T("Error Creating Window"),
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_T("Scrawl"), MB_ICONERROR | MB_OK );
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return TRUE;
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}
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// Start message pump. Since we use notification handles, we need to use
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// MsgWaitForMultipleObjects() to wait for the event or a message,
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// whichever comes first.
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bDone = FALSE;
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while( !bDone )
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{
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dwResult = MsgWaitForMultipleObjects( 1, &g_hMouseEvent,
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FALSE, INFINITE, QS_ALLINPUT );
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switch( dwResult )
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{
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// WAIT_OBJECT_0 + 0 means that g_hevtMouse was signalled
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case WAIT_OBJECT_0 + 0:
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OnMouseInput( hWnd );
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break;
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// WAIT_OBJECT_0 + 1 means that we have messages to process
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case WAIT_OBJECT_0 + 1:
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while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
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{
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if( msg.message == WM_QUIT )
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{
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// Stop loop if it's a quit message
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bDone = TRUE;
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}
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else
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{
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TranslateMessage( &msg );
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DispatchMessage( &msg );
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}
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}
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break;
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}
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}
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// Clean up
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FreeDirectInput();
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// Delete bitmaps
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if( g_hDC )
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{
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if( g_hbmpDeselect )
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SelectObject( g_hDC, g_hbmpDeselect );
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DeleteDC( g_hDC );
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}
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if( g_hBitmap )
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DeleteObject( g_hBitmap );
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// Name: InitVariables()
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// Desc: Initialize global varibles
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//-----------------------------------------------------------------------------
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HRESULT InitVariables()
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{
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ICONINFO iconInfo;
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BITMAP bitmap;
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HDC hDC;
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// Get our crosshairs cursor and extract the the width and
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// hotspot location so we can draw it manually.
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g_hCursorCross = LoadCursor( NULL, IDC_CROSS );
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GetIconInfo( g_hCursorCross, &iconInfo );
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GetObject( iconInfo.hbmMask, sizeof(BITMAP), &bitmap );
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// Delete un-needed handles
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if( iconInfo.hbmMask)
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DeleteObject( iconInfo.hbmMask );
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if( iconInfo.hbmColor)
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DeleteObject( iconInfo.hbmColor );
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// Save x-y info
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g_dxCrossHot = iconInfo.xHotspot;
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g_dyCrossHot = iconInfo.yHotspot;
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g_cxCross = bitmap.bmWidth;
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g_cyCross = bitmap.bmHeight;
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// create and setup our scrawl bitmap.
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hDC = GetDC( NULL );
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g_hDC = CreateCompatibleDC( hDC );
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ReleaseDC( NULL, hDC );
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if( NULL == g_hDC )
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return E_FAIL;
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g_hBitmap = CreateBitmap( SCRAWL_CXBITMAP, SCRAWL_CYBITMAP, 1, 1, 0 );
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if( NULL == g_hBitmap )
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return E_FAIL;
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g_hbmpDeselect = (HBITMAP)SelectObject( g_hDC, g_hBitmap );
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// Clear bitmap
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OnClear( NULL );
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: RegisterWindowClass()
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// Desc: Set up the window class.
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//-----------------------------------------------------------------------------
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HWND RegisterWindowClass( HINSTANCE hInst )
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{
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WNDCLASS wc;
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wc.hCursor = LoadCursor( 0, IDC_ARROW );
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wc.hIcon = LoadIcon( hInst, MAKEINTRESOURCE(IDI_MAIN) );
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wc.lpszMenuName = NULL;
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wc.lpszClassName = _T("Scrawl");
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wc.hbrBackground = NULL;
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wc.hInstance = hInst;
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wc.style = 0;
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wc.lpfnWndProc = WndProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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if( FALSE == RegisterClass(&wc) )
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return NULL;
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RECT rc;
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rc.left = 0;
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rc.top = 0;
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rc.right = SCRAWL_CXBITMAP;
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rc.bottom = SCRAWL_CYBITMAP;
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AdjustWindowRectEx( &rc, WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX,
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FALSE, WS_EX_APPWINDOW );
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HWND hWnd = CreateWindowEx( WS_EX_APPWINDOW, _T("Scrawl"), _T("Scrawl"),
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WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX,
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CW_USEDEFAULT, CW_USEDEFAULT,
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rc.right - rc.left,
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rc.bottom - rc.top,
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NULL, NULL, hInst, NULL );
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ShowWindow( hWnd, TRUE );
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return hWnd;
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}
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//-----------------------------------------------------------------------------
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// Name: WndProc()
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// Desc: Handles window messages
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//-----------------------------------------------------------------------------
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LRESULT CALLBACK WndProc( HWND hWnd, UINT msg, WPARAM wParam,
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LPARAM lParam )
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{
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LRESULT lr = 0;
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switch( msg )
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{
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// Pass these messages to user defined functions
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HANDLE_MSG( hWnd, WM_CREATE, OnCreate );
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HANDLE_MSG( hWnd, WM_PAINT, OnPaint );
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HANDLE_MSG( hWnd, WM_INITMENUPOPUP, OnInitMenuPopup );
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HANDLE_MSG( hWnd, WM_KEYDOWN, OnKeyDown );
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case WM_ACTIVATE: // sent when window changes active state
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if( WA_INACTIVE == wParam )
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g_bActive = FALSE;
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else
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g_bActive = TRUE;
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// Set exclusive mode access to the mouse based on active state
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SetAcquire();
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return 0;
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case WM_NCLBUTTONDOWN:
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switch (wParam)
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{
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case HTMINBUTTON:
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ShowWindow( hWnd, SW_MINIMIZE);
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break;
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case HTCLOSE:
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PostQuitMessage(0);
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break;
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}
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case WM_ENTERMENULOOP:
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case WM_ENTERSIZEMOVE:
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// un-acquire device when entering menu or re-sizing
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// this will show the mouse cursor again
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g_bActive = FALSE;
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SetAcquire();
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return 0;
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case WM_EXITMENULOOP:
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// If we aren't returning from the popup menu, let the user continue
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// to be in non-exclusive mode (to move the window for example)
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if( (BOOL)wParam == FALSE )
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return 0;
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case WM_EXITSIZEMOVE:
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// re-acquire device when leaving menu or re-sizing
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// this will show the mouse cursor again
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// even though the menu is going away, the app
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// might have lost focus or be an icon
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if( GetActiveWindow() == hWnd || !IsIconic( hWnd ) )
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g_bActive = TRUE;
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else
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g_bActive = FALSE;
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SetAcquire();
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return 0;
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case WM_SYSCOMMAND:
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lr = 0;
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switch ( LOWORD(wParam) )
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{
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case IDC_CLEAR:
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OnClear( hWnd );
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break;
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case IDC_ABOUT:
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MessageBox( hWnd, _T("Scrawl DirectInput Sample v1.0"),
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_T("Scrawl"), MB_OK );
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break;
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case SC_SCREENSAVE:
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// eat the screen-saver notification.
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break;
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case IDC_SENSITIVITY_LOW:
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g_iSensitivity = -1;
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break;
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case IDC_SENSITIVITY_NORMAL:
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g_iSensitivity = 0;
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break;
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case IDC_SENSITIVITY_HIGH:
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g_iSensitivity = 1;
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break;
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default:
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lr = DefWindowProc( hWnd, msg, wParam, lParam );
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break;
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}
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// The WM_SYSCOMMAND might've been a WM_CLOSE,
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// in which case our window no longer exists.
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if( IsWindow(hWnd) )
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SetAcquire();
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return lr;
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case WM_DESTROY:
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PostQuitMessage(0);
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break;
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}
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return DefWindowProc( hWnd, msg, wParam, lParam );
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}
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//-----------------------------------------------------------------------------
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// Name: OnCreate()
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// Desc: Handles the WM_CREATE window message
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//-----------------------------------------------------------------------------
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BOOL OnCreate( HWND hWnd, LPCREATESTRUCT lpCreateStruct )
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{
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HRESULT hr;
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HMENU hMenu;
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// Initialize direct input
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hr = InitDirectInput( hWnd );
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if( FAILED(hr) )
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{
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MessageBox( NULL, _T("Error Initializing DirectInput"),
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_T("Scrawl"), MB_ICONERROR | MB_OK );
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return FALSE;
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}
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// Fix up the popup system menu with custom commands
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hMenu = GetSystemMenu( hWnd, FALSE );
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EnableMenuItem( hMenu, SC_SIZE, MF_BYCOMMAND | MF_DISABLED | MF_GRAYED );
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EnableMenuItem( hMenu, SC_MAXIMIZE, MF_BYCOMMAND | MF_DISABLED | MF_GRAYED );
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AppendMenu( hMenu, MF_ENABLED | MF_STRING, IDC_CLEAR, _T("C&lear\tDel") );
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AppendMenu( hMenu, MF_ENABLED | MF_STRING, IDC_ABOUT, _T("&About\tF1") );
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AppendMenu( hMenu, MF_ENABLED | MF_STRING | MF_POPUP,
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(UINT_PTR)LoadMenu( (HINSTANCE)GetModuleHandle(NULL),
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MAKEINTRESOURCE(IDM_SENSITIVITY) ),
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_T("Sensitivit&y") );
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// Name: OnPaint()
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// Desc: Handles the WM_PAINT window message
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//-----------------------------------------------------------------------------
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VOID OnPaint( HWND hWnd )
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{
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PAINTSTRUCT ps;
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HDC hDC;
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hDC = BeginPaint( hWnd, &ps );
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if( NULL == hDC )
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return;
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BitBlt( hDC, ps.rcPaint.left, ps.rcPaint.top,
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ps.rcPaint.right - ps.rcPaint.left, ps.rcPaint.bottom - ps.rcPaint.top,
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g_hDC, ps.rcPaint.left, ps.rcPaint.top, SRCCOPY );
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if( g_bActive && g_bShowCursor )
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DrawIcon( hDC, g_x - g_dxCrossHot, g_y - g_dyCrossHot, g_hCursorCross );
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EndPaint( hWnd, &ps );
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}
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//-----------------------------------------------------------------------------
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// Name: OnInitMenuPopup()
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// Desc: Handles the WM_INITMENUPOPUP window message
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//-----------------------------------------------------------------------------
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VOID OnInitMenuPopup( HWND hWnd, HMENU hMenu, UINT item, BOOL fSystemMenu )
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{
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for( int iSensitivity = -1; iSensitivity <= 1; iSensitivity++ )
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{
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if( g_iSensitivity == iSensitivity )
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{
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CheckMenuItem( hMenu, IDC_SENSITIVITY_NORMAL + iSensitivity,
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MF_BYCOMMAND | MF_CHECKED );
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}
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else
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{
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CheckMenuItem( hMenu, IDC_SENSITIVITY_NORMAL + iSensitivity,
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MF_BYCOMMAND | MF_UNCHECKED );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Name: OnKeyDown()
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// Desc: Handles the WM_KEYDOWN window message
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//-----------------------------------------------------------------------------
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VOID OnKeyDown( HWND hWnd, UINT vk, BOOL fDown, int cRepeat, UINT flags )
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{
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switch( vk )
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{
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case '1':
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case '2':
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case '3':
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PostMessage( hWnd, WM_SYSCOMMAND, IDC_SENSITIVITY_NORMAL + vk - '2', 0 );
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break;
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case VK_DELETE:
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PostMessage( hWnd, WM_SYSCOMMAND, IDC_CLEAR, 0 );
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break;
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case VK_F1:
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PostMessage( hWnd, WM_SYSCOMMAND, IDC_ABOUT, 0 );
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break;
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}
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}
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//-----------------------------------------------------------------------------
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// Name: OnClear()
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// Desc: Makes the bitmap white
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//-----------------------------------------------------------------------------
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HRESULT OnClear( HWND hWnd )
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{
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PatBlt( g_hDC, 0, 0, SCRAWL_CXBITMAP, SCRAWL_CYBITMAP, WHITENESS );
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if( hWnd )
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InvalidateRect( hWnd, 0, 0 );
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: InvalidateCursorRect()
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// Desc: Invalidate the rectangle that contains the cursor.
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// The coordinates are in client coordinates.
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//-----------------------------------------------------------------------------
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VOID InvalidateCursorRect( HWND hWnd )
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{
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RECT rc = { g_x - g_dxCrossHot, g_y - g_dyCrossHot,
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g_x - g_dxCrossHot + g_cxCross, g_y - g_dyCrossHot + g_cyCross };
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InvalidateRect( hWnd, &rc, 0 );
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}
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//-----------------------------------------------------------------------------
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// Name: UpdateCursorPosition()
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// Desc: Move our private cursor in the requested direction, subject
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// to clipping, scaling, and all that other stuff.
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//
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// This does not redraw the cursor. You need to do that yourself.
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//-----------------------------------------------------------------------------
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VOID UpdateCursorPosition( int dx, int dy )
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{
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// Pick up any leftover fuzz from last time. This is important
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// when scaling down mouse motions. Otherwise, the user can
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// drag to the right extremely slow for the length of the table
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// and not get anywhere.
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dx += g_dxFuzz;
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g_dxFuzz = 0;
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dy += g_dyFuzz;
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g_dyFuzz = 0;
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switch( g_iSensitivity )
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{
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case 1: // High sensitivity: Magnify!
|
|
dx *= 2;
|
|
dy *= 2;
|
|
break;
|
|
|
|
case -1: // Low sensitivity: Scale down
|
|
g_dxFuzz = dx % 2; // remember the fuzz for next time
|
|
g_dyFuzz = dy % 2;
|
|
dx /= 2;
|
|
dy /= 2;
|
|
break;
|
|
|
|
case 0: // normal sensitivity
|
|
// No adjustments needed
|
|
break;
|
|
}
|
|
|
|
g_x += dx;
|
|
g_y += dy;
|
|
|
|
// clip the cursor to our client area
|
|
if( g_x < 0 )
|
|
g_x = 0;
|
|
|
|
if( g_x >= SCRAWL_CXBITMAP )
|
|
g_x = SCRAWL_CXBITMAP - 1;
|
|
|
|
if( g_y < 0 )
|
|
g_y = 0;
|
|
|
|
if( g_y >= SCRAWL_CYBITMAP )
|
|
g_y = SCRAWL_CYBITMAP - 1;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: StartPenDraw()
|
|
// Desc: Called when starting pen draw.
|
|
//-----------------------------------------------------------------------------
|
|
VOID StartPenDraw( HWND hWnd, LEFTBUTTONINFO* plbInfo )
|
|
{
|
|
// Hide the cursor while scrawling
|
|
g_bShowCursor = FALSE;
|
|
|
|
plbInfo->hdcWindow = GetDC( hWnd );
|
|
MoveToEx( plbInfo->hdcWindow, g_x, g_y, 0 );
|
|
MoveToEx( g_hDC, g_x, g_y, 0 );
|
|
|
|
SelectObject( plbInfo->hdcWindow, GetStockObject(BLACK_PEN) );
|
|
SelectObject( g_hDC, GetStockObject(BLACK_PEN) );
|
|
|
|
plbInfo->bMoved = FALSE;
|
|
plbInfo->dwSeqLastSeen = 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: FinishPenDraw()
|
|
// Desc: Called when ending pen draw.
|
|
//-----------------------------------------------------------------------------
|
|
VOID FinishPenDraw( HANDLE hWnd )
|
|
{
|
|
g_bShowCursor = TRUE;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: OnLeftButtonDown_FlushMotion()
|
|
// Desc: Flush out any motion that we are holding.
|
|
//-----------------------------------------------------------------------------
|
|
VOID OnLeftButtonDown_FlushMotion( LEFTBUTTONINFO* plbInfo )
|
|
{
|
|
if( plbInfo->bMoved )
|
|
{
|
|
plbInfo->bMoved = FALSE;
|
|
plbInfo->dwSeqLastSeen = 0;
|
|
LineTo( plbInfo->hdcWindow, g_x, g_y );
|
|
LineTo( g_hDC, g_x, g_y );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: OnRightButtonUp()
|
|
// Desc: Pop up a context menu.
|
|
//-----------------------------------------------------------------------------
|
|
VOID OnRightButtonUp( HWND hWnd )
|
|
{
|
|
// Place a popup menu where the mouse curent is
|
|
POINT pt;
|
|
pt.x = g_x;
|
|
pt.y = g_y;
|
|
ClientToScreen( hWnd, &pt );
|
|
HMENU hMenuPopup = GetSystemMenu( hWnd, FALSE );
|
|
|
|
// Hide the cursor while moving it so you don't get annoying flicker.
|
|
ShowCursor( FALSE );
|
|
InvalidateCursorRect( hWnd );
|
|
|
|
// Unacquire the devices so the user can interact with the menu.
|
|
g_bActive = FALSE;
|
|
SetAcquire();
|
|
|
|
// Put the Windows cursor at the same location as our virtual cursor.
|
|
SetCursorPos( pt.x, pt.y );
|
|
|
|
// Show the cursor now that it is moved
|
|
ShowCursor( TRUE );
|
|
InvalidateCursorRect( hWnd );
|
|
|
|
// Track the popup menu and return the menu item selected
|
|
UINT iMenuID = TrackPopupMenuEx( hMenuPopup, TPM_RIGHTBUTTON|TPM_RETURNCMD,
|
|
pt.x, pt.y, hWnd, 0 );
|
|
|
|
if( 0 != iMenuID ) // If a menu item was selected
|
|
PostMessage( hWnd, WM_SYSCOMMAND, iMenuID, 0L );
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: InitDirectInput()
|
|
// Desc: Initialize the DirectInput variables.
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT InitDirectInput( HWND hWnd )
|
|
{
|
|
HRESULT hr;
|
|
|
|
// Register with the DirectInput subsystem and get a pointer
|
|
// to a IDirectInput interface we can use.
|
|
// Create a DInput object
|
|
if( FAILED( hr = DirectInput8Create( GetModuleHandle(NULL), DIRECTINPUT_VERSION,
|
|
IID_IDirectInput8, (VOID**)&g_pDI, NULL ) ) )
|
|
return hr;
|
|
|
|
// Obtain an interface to the system mouse device.
|
|
if( FAILED( hr = g_pDI->CreateDevice( GUID_SysMouse, &g_pMouse, NULL ) ) )
|
|
return hr;
|
|
|
|
// Set the data format to "mouse format" - a predefined data format
|
|
//
|
|
// A data format specifies which controls on a device we
|
|
// are interested in, and how they should be reported.
|
|
//
|
|
// This tells DirectInput that we will be passing a
|
|
// DIMOUSESTATE structure to IDirectInputDevice::GetDeviceState.
|
|
if( FAILED( hr = g_pMouse->SetDataFormat( &c_dfDIMouse ) ) )
|
|
return hr;
|
|
|
|
// Set the cooperativity level to let DirectInput know how
|
|
// this device should interact with the system and with other
|
|
// DirectInput applications.
|
|
if( FAILED( hr = g_pMouse->SetCooperativeLevel( hWnd,
|
|
DISCL_EXCLUSIVE|DISCL_FOREGROUND ) ) )
|
|
return hr;
|
|
|
|
// Create a win32 event which is signaled when mouse data is availible
|
|
g_hMouseEvent = CreateEvent( NULL, FALSE, FALSE, NULL );
|
|
if( NULL == g_hMouseEvent )
|
|
return E_FAIL;
|
|
|
|
// Give the event to the mouse device
|
|
if( FAILED( hr = g_pMouse->SetEventNotification( g_hMouseEvent ) ) )
|
|
return hr;
|
|
|
|
// Setup the buffer size for the mouse data
|
|
DIPROPDWORD dipdw;
|
|
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
|
|
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
|
|
dipdw.diph.dwObj = 0;
|
|
dipdw.diph.dwHow = DIPH_DEVICE;
|
|
dipdw.dwData = SAMPLE_BUFFER_SIZE; // Arbitary buffer size
|
|
|
|
if( FAILED( hr = g_pMouse->SetProperty( DIPROP_BUFFERSIZE, &dipdw.diph ) ) )
|
|
return hr;
|
|
|
|
// Not necessary, but nice for left handed users that have
|
|
// their swapped mouse buttons
|
|
g_bSwapMouseButtons = GetSystemMetrics( SM_SWAPBUTTON );
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: SetAcquire()
|
|
// Desc: Acquire or unacquire the mouse, depending on if the app is active
|
|
// Input device must be acquired before the GetDeviceState is called
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT SetAcquire()
|
|
{
|
|
// Nothing to do if g_pMouse is NULL
|
|
if( NULL == g_pMouse )
|
|
return S_FALSE;
|
|
|
|
if( g_bActive )
|
|
g_pMouse->Acquire();
|
|
else
|
|
g_pMouse->Unacquire();
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: FreeDirectInput()
|
|
// Desc: Initialize the DirectInput variables.
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT FreeDirectInput()
|
|
{
|
|
// Unacquire the device one last time just in case
|
|
// the app tried to exit while the device is still acquired.
|
|
if( g_pMouse )
|
|
g_pMouse->Unacquire();
|
|
|
|
// Release any DirectInput objects.
|
|
SAFE_RELEASE( g_pMouse );
|
|
SAFE_RELEASE( g_pDI );
|
|
|
|
if( g_hMouseEvent )
|
|
CloseHandle( g_hMouseEvent );
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: OnMouseInput()
|
|
// Desc: Handles responding to any mouse input that is generated from
|
|
// the mouse event being triggered.
|
|
//-----------------------------------------------------------------------------
|
|
VOID OnMouseInput( HWND hWnd )
|
|
{
|
|
BOOL bDone;
|
|
DIDEVICEOBJECTDATA od;
|
|
DWORD dwElements;
|
|
HRESULT hr;
|
|
|
|
// Invalidate the old cursor so it will be erased
|
|
InvalidateCursorRect( hWnd );
|
|
|
|
// Attempt to read one data element. Continue as long as
|
|
// device data is available.
|
|
bDone = FALSE;
|
|
while( !bDone )
|
|
{
|
|
dwElements = 1;
|
|
hr = g_pMouse->GetDeviceData( sizeof(DIDEVICEOBJECTDATA),
|
|
&od, &dwElements, 0 );
|
|
|
|
if( hr == DIERR_INPUTLOST )
|
|
{
|
|
SetAcquire();
|
|
break;
|
|
}
|
|
|
|
// Unable to read data or no data available
|
|
if( FAILED(hr) || dwElements == 0 )
|
|
{
|
|
break;
|
|
}
|
|
|
|
// Look at the element to see what happened
|
|
switch( od.dwOfs )
|
|
{
|
|
case DIMOFS_X: // Mouse horizontal motion
|
|
UpdateCursorPosition( od.dwData, 0 );
|
|
break;
|
|
|
|
case DIMOFS_Y: // Mouse vertical motion
|
|
UpdateCursorPosition( 0, od.dwData );
|
|
break;
|
|
|
|
case DIMOFS_BUTTON0: // Right button pressed or released
|
|
case DIMOFS_BUTTON1: // Left button pressed or released
|
|
// Is the right or a swapped left button down?
|
|
if( ( g_bSwapMouseButtons && DIMOFS_BUTTON1 == od.dwOfs ) ||
|
|
( !g_bSwapMouseButtons && DIMOFS_BUTTON0 == od.dwOfs ) )
|
|
{
|
|
if( od.dwData & 0x80 )
|
|
{
|
|
// left button pressed, so go into button-down mode
|
|
bDone = TRUE;
|
|
OnLeftButtonDown( hWnd );
|
|
}
|
|
}
|
|
|
|
// is the left or a swapped right button down?
|
|
if( ( g_bSwapMouseButtons && DIMOFS_BUTTON0 == od.dwOfs ) ||
|
|
( !g_bSwapMouseButtons && DIMOFS_BUTTON1 == od.dwOfs ) )
|
|
{
|
|
if( !(od.dwData & 0x80) )
|
|
{
|
|
// button released, so check context menu
|
|
bDone = TRUE;
|
|
OnRightButtonUp( hWnd );
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Invalidate the new cursor so it will be drawn
|
|
InvalidateCursorRect( hWnd );
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: OnLeftButtonDown()
|
|
// Desc: If we are drawing a curve, then read buffered data and draw
|
|
// lines from point to point. By reading buffered data, we can
|
|
// track the motion of the mouse accurately without coalescing.
|
|
//
|
|
// This function illustrates how a non-message-based program can
|
|
// process buffered data directly from a device, processing
|
|
// messages only occasionally (as required by Windows).
|
|
//
|
|
// This function also illustrates how an application can piece
|
|
// together buffered data elements based on the sequence number.
|
|
// A single mouse action (e.g., moving diagonally) is reported
|
|
// as a series of events, all with the same sequence number.
|
|
// Zero is never a valid DirectInput sequence number, so it is
|
|
// safe to use it as a sentinel value.
|
|
//-----------------------------------------------------------------------------
|
|
VOID OnLeftButtonDown( HWND hWnd )
|
|
{
|
|
HRESULT hr;
|
|
LEFTBUTTONINFO lbInfo;
|
|
BOOL bDone;
|
|
DIDEVICEOBJECTDATA od;
|
|
DWORD dwElements;
|
|
MSG msg;
|
|
|
|
// For performance, draw directly onto the window's DC instead of
|
|
// invalidating and waiting for the WM_PAINT message. Of course,
|
|
// we always draw onto our bitmap, too, since that's what really
|
|
// counts.
|
|
|
|
// hide cursor and initialize button info with cursor position
|
|
StartPenDraw( hWnd, &lbInfo );
|
|
InvalidateCursorRect( hWnd );
|
|
UpdateWindow( hWnd );
|
|
|
|
// Keep reading data elements until we see a "mouse button up" event.
|
|
bDone = FALSE;
|
|
while( !bDone )
|
|
{
|
|
dwElements = 1;
|
|
hr = g_pMouse->GetDeviceData( sizeof(DIDEVICEOBJECTDATA),
|
|
&od, &dwElements, 0 );
|
|
if( FAILED(hr) )
|
|
break;
|
|
|
|
// If theres no data available, finish the element
|
|
// we have been collecting, and then process our message
|
|
// queue so the system doesn't think the app has hung.
|
|
if( dwElements == 0 )
|
|
{
|
|
// if there is a partial motion, flush it out
|
|
OnLeftButtonDown_FlushMotion( &lbInfo );
|
|
|
|
while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
|
|
{
|
|
// If it's a quit message, we're outta here
|
|
if( msg.message == WM_QUIT )
|
|
{
|
|
// Re-post the quit message so the
|
|
// outer loop will see it and exit.
|
|
PostQuitMessage( (int)msg.wParam );
|
|
bDone = TRUE;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
TranslateMessage( &msg );
|
|
DispatchMessage( &msg );
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
|
|
// If this is the start of a new event, flush out the old one
|
|
if( od.dwSequence != lbInfo.dwSeqLastSeen )
|
|
{
|
|
OnLeftButtonDown_FlushMotion( &lbInfo );
|
|
lbInfo.dwSeqLastSeen = od.dwSequence;
|
|
}
|
|
|
|
// Look at the element to see what happened
|
|
switch( od.dwOfs )
|
|
{
|
|
case DIMOFS_X: // Mouse horizontal motion
|
|
UpdateCursorPosition( od.dwData, 0 );
|
|
lbInfo.bMoved = TRUE;
|
|
break;
|
|
|
|
case DIMOFS_Y: // Mouse vertical motion
|
|
UpdateCursorPosition( 0, od.dwData );
|
|
lbInfo.bMoved = TRUE;
|
|
break;
|
|
|
|
case DIMOFS_BUTTON0: // Button 0 pressed or released
|
|
case DIMOFS_BUTTON1: // Button 1 pressed or released
|
|
if( ( g_bSwapMouseButtons && DIMOFS_BUTTON1 == od.dwOfs ) ||
|
|
( !g_bSwapMouseButtons && DIMOFS_BUTTON0 == od.dwOfs ) )
|
|
{
|
|
if( !(od.dwData & 0x80) )
|
|
{
|
|
// Button released, so flush out dregs
|
|
bDone = TRUE;
|
|
OnLeftButtonDown_FlushMotion( &lbInfo );
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
ReleaseDC( hWnd, lbInfo.hdcWindow );
|
|
|
|
// Re-show the cursor now that scrawling is finished
|
|
FinishPenDraw( hWnd );
|
|
InvalidateCursorRect( hWnd );
|
|
}
|
|
|
|
|
|
|