Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
32 lines
1.1 KiB
C
32 lines
1.1 KiB
C
//{{NO_DEPENDENCIES}}
|
|
// Microsoft Developer Studio generated include file.
|
|
// Used by PlayMotif.rc
|
|
//
|
|
#define IDD_MAIN 101
|
|
#define IDR_MAINFRAME 102
|
|
#define IDR_ACCELERATOR1 131
|
|
#define IDC_PLAY 1002
|
|
#define IDC_STOP 1003
|
|
#define IDC_FILENAME 1004
|
|
#define IDC_STATUS 1005
|
|
#define IDC_MOTIF_LIST 1008
|
|
#define IDC_LOOP_CHECK 1009
|
|
#define IDC_SOUNDFILE 1011
|
|
#define IDC_PLAY_MOTIF 1015
|
|
#define IDC_RADIO_DEFAULT 1016
|
|
#define IDC_RADIO_IMMEDIATE 1017
|
|
#define IDC_RADIO_GRID 1018
|
|
#define IDC_RADIO_BEAT 1019
|
|
#define IDC_RADIO_MEASURE 1020
|
|
|
|
// Next default values for new objects
|
|
//
|
|
#ifdef APSTUDIO_INVOKED
|
|
#ifndef APSTUDIO_READONLY_SYMBOLS
|
|
#define _APS_NEXT_RESOURCE_VALUE 104
|
|
#define _APS_NEXT_COMMAND_VALUE 40001
|
|
#define _APS_NEXT_CONTROL_VALUE 1021
|
|
#define _APS_NEXT_SYMED_VALUE 101
|
|
#endif
|
|
#endif
|