Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
31 lines
782 B
C++
31 lines
782 B
C++
//------------------------------------------------------------------------------
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// File: SeekPT.h
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//
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// Desc: DirectShow base classes.
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//
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// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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#ifndef __seekpt_h__
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#define __seekpt_h__
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class CSeekingPassThru : public ISeekingPassThru, public CUnknown
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{
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public:
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static CUnknown *CreateInstance(LPUNKNOWN pUnk, HRESULT *phr);
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CSeekingPassThru(TCHAR *pName, LPUNKNOWN pUnk, HRESULT *phr);
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~CSeekingPassThru();
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DECLARE_IUNKNOWN;
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STDMETHODIMP NonDelegatingQueryInterface(REFIID riid, void ** ppv);
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STDMETHODIMP Init(BOOL bSupportRendering, IPin *pPin);
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private:
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CPosPassThru *m_pPosPassThru;
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};
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#endif
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