Files
Client/Library/dxx8/samples/Multimedia/DirectShow/DMO/GargleDMO/GargleDMO.cpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

94 lines
2.5 KiB
C++

//------------------------------------------------------------------------------
// File: GargleDMO.cpp
//
// Desc: DirectShow sample code - implementation of DLL exports.
//
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f GargleDMOps.mk in the project directory.
#include "stdafx.h"
#include "resource.h"
#define FIX_LOCK_NAME
#include <dmo.h>
#include <dmobase.h>
#include <param.h>
#include "Gargle.h"
#include "GargDMOProp.h"
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_Gargle, CGargle)
OBJECT_ENTRY(CLSID_GargDMOProp, CGargDMOProp)
END_OBJECT_MAP()
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
_Module.Init(ObjectMap, hInstance);
DisableThreadLibraryCalls(hInstance);
}
else if (dwReason == DLL_PROCESS_DETACH)
_Module.Term();
return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
return _Module.GetClassObject(rclsid, riid, ppv);
}
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
// Register ourselves as a pcm audio effects DMO
DMO_PARTIAL_MEDIATYPE mt;
mt.type = MEDIATYPE_Audio;
mt.subtype = MEDIASUBTYPE_PCM;
DMORegister(L"Gargle DMO Sample",
CLSID_Gargle,
DMOCATEGORY_AUDIO_EFFECT,
0,
1,
&mt,
1,
&mt);
// registers object, but we're not using a typelib
return _Module.RegisterServer(FALSE);
}
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
return _Module.UnregisterServer(TRUE);
}