Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
30 lines
823 B
Plaintext
30 lines
823 B
Plaintext
//-----------------------------------------------------------------------------
|
|
//
|
|
// Sample Name: CaptureSound Sample
|
|
//
|
|
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
Description
|
|
===========
|
|
The CaptureSound application shows how to capture wave sounds to a file.
|
|
|
|
Path
|
|
====
|
|
Source: DXSDK\Samples\Multimedia\DSound\CaptureSound
|
|
|
|
Executable: DXSDK\Samples\Multimedia\DSound\Bin
|
|
|
|
User's Guide
|
|
============
|
|
Select a device and a format. Create a file, or replace an existing one,
|
|
by clicking Sound File. Click Record to start and stop recording.
|
|
|
|
Programming Notes
|
|
=================
|
|
This sample was intended to be very simple, showing the basics of capturing a
|
|
sound using the DirectSound API.
|
|
|