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Client/Library/dxx8/samples/Multimedia/DirectSound/CaptureSound/readme.txt
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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//-----------------------------------------------------------------------------
//
// Sample Name: CaptureSound Sample
//
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
//
//-----------------------------------------------------------------------------
Description
===========
The CaptureSound application shows how to capture wave sounds to a file.
Path
====
Source: DXSDK\Samples\Multimedia\DSound\CaptureSound
Executable: DXSDK\Samples\Multimedia\DSound\Bin
User's Guide
============
Select a device and a format. Create a file, or replace an existing one,
by clicking Sound File. Click Record to start and stop recording.
Programming Notes
=================
This sample was intended to be very simple, showing the basics of capturing a
sound using the DirectSound API.