Files
Client/Library/dxx8/samples/Multimedia/DirectSound/CaptureSound
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00
..

//-----------------------------------------------------------------------------
// 
// Sample Name: CaptureSound Sample
// 
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
// 
//-----------------------------------------------------------------------------


Description
===========
  The CaptureSound application shows how to capture wave sounds to a file.

Path
====
  Source: DXSDK\Samples\Multimedia\DSound\CaptureSound

  Executable: DXSDK\Samples\Multimedia\DSound\Bin

User's Guide
============
  Select a device and a format. Create a file, or replace an existing one, 
  by clicking Sound File. Click Record to start and stop recording.
  
Programming Notes
=================
  This sample was intended to be very simple, showing the basics of capturing a
  sound using the DirectSound API.