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Client/Library/dxx8/samples/Multimedia/DirectSound/CaptureSound/resource.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

31 lines
1.0 KiB
C

//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by CaptureSound.rc
//
#define IDD_FORMATS 107
#define IDR_MAINFRAME 128
#define IDD_MAIN 130
#define IDR_ACCELERATOR1 133
#define IDD_DEVICES 134
#define IDC_FORMATS_OUTPUT_LISTBOX 1010
#define IDC_FORMATS_INPUT_LISTBOX 1011
#define IDC_SOUNDFILE 1011
#define IDC_CAPTURE_DEVICE_COMBO 1011
#define IDC_MAIN_INPUTFORMAT_TEXT 1013
#define IDC_MAIN_PRIMARYFORMAT_TEXT 1015
#define IDC_FILENAME 1015
#define IDC_MAIN_ENABLEFILTER_CHECK 1017
#define IDC_MAIN_SECONDARYFORMAT_TEXT 1018
#define IDC_RECORD 1019
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 135
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1021
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif