Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
31 lines
1.0 KiB
C
31 lines
1.0 KiB
C
//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by CaptureSound.rc
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//
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#define IDD_FORMATS 107
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#define IDR_MAINFRAME 128
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#define IDD_MAIN 130
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#define IDR_ACCELERATOR1 133
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#define IDD_DEVICES 134
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#define IDC_FORMATS_OUTPUT_LISTBOX 1010
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#define IDC_FORMATS_INPUT_LISTBOX 1011
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#define IDC_SOUNDFILE 1011
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#define IDC_CAPTURE_DEVICE_COMBO 1011
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#define IDC_MAIN_INPUTFORMAT_TEXT 1013
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#define IDC_MAIN_PRIMARYFORMAT_TEXT 1015
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#define IDC_FILENAME 1015
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#define IDC_MAIN_ENABLEFILTER_CHECK 1017
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#define IDC_MAIN_SECONDARYFORMAT_TEXT 1018
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#define IDC_RECORD 1019
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 135
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#define _APS_NEXT_COMMAND_VALUE 32771
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#define _APS_NEXT_CONTROL_VALUE 1021
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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