Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
824 lines
29 KiB
C++
824 lines
29 KiB
C++
//----------------------------------------------------------------------------
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// File: Play3DSound.cpp
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//
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// Desc: Main application file for the Play3DSound sample. This sample shows how
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// to load a wave file and play it using a 3D DirectSound buffer.
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//
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// Copyright (c) 1999-2001 Microsoft Corp. All rights reserved.
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//-----------------------------------------------------------------------------
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#define STRICT
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#include <windows.h>
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#include <basetsd.h>
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#include <commctrl.h>
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#include <commdlg.h>
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#include <mmreg.h>
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#include <mmsystem.h>
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#include <dxerr8.h>
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#include <dsound.h>
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#include <math.h>
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#include <stdio.h>
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#include "resource.h"
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#include "DSUtil.h"
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#include "DXUtil.h"
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//-----------------------------------------------------------------------------
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// Function-prototypes
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//-----------------------------------------------------------------------------
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INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
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VOID OnInitDialog( HWND hDlg );
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HRESULT InitDirectSound( HWND hDlg );
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HRESULT FreeDirectSound();
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VOID SetSlidersPos( HWND hDlg, FLOAT fDopplerValue, FLOAT fRolloffValue, FLOAT fMinDistValue, FLOAT fMaxDistValue );
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VOID OnOpenSoundFile( HWND hDlg );
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VOID LoadWaveFileIntoBuffer( HWND hDlg, TCHAR* strFileName );
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INT_PTR CALLBACK AlgorithmDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
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HRESULT OnPlaySound( HWND hDlg );
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VOID OnSliderChanged( HWND hDlg );
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VOID Set3DParameters( FLOAT fDopplerFactor, FLOAT fRolloffFactor, FLOAT fMinDistance, FLOAT fMaxDistance );
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VOID EnablePlayUI( HWND hDlg, BOOL bEnable );
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VOID OnMovementTimer( HWND hDlg );
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VOID UpdateGrid( HWND hDlg, FLOAT x, FLOAT y );
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VOID SetObjectProperties( D3DVECTOR* pvPosition, D3DVECTOR* pvVelocity );
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FLOAT ConvertLinearSliderPosToLogScale( LONG lSliderPos );
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LONG ConvertLogScaleToLinearSliderPosTo( FLOAT fValue );
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//-----------------------------------------------------------------------------
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// Defines, constants, and global variables
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//-----------------------------------------------------------------------------
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#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
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#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
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#define ORBIT_MAX_RADIUS 5.0f
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#define IDT_MOVEMENT_TIMER 1
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CSoundManager* g_pSoundManager = NULL;
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CSound* g_pSound = NULL;
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LPDIRECTSOUND3DBUFFER g_pDS3DBuffer = NULL; // 3D sound buffer
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LPDIRECTSOUND3DLISTENER g_pDSListener = NULL; // 3D listener object
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DS3DBUFFER g_dsBufferParams; // 3D buffer properties
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DS3DLISTENER g_dsListenerParams; // Listener properties
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BOOL g_bDeferSettings = FALSE;
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BOOL g_bAllowMovementTimer = TRUE;
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//-----------------------------------------------------------------------------
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// Name: WinMain()
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// Desc: Entry point for the application. Since we use a simple dialog for
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// user interaction we don't need to pump messages.
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//-----------------------------------------------------------------------------
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INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine,
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INT nCmdShow )
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{
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// Init the common control dll
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InitCommonControls();
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// Display the main dialog box.
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DialogBox( hInst, MAKEINTRESOURCE(IDD_MAIN), NULL, MainDlgProc );
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// Name: MainDlgProc()
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// Desc: Handles dialog messages
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//-----------------------------------------------------------------------------
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INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
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{
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HRESULT hr;
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switch( msg )
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{
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case WM_INITDIALOG:
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OnInitDialog( hDlg );
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break;
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case WM_COMMAND:
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switch( LOWORD(wParam) )
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{
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case IDC_SOUNDFILE:
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OnOpenSoundFile( hDlg );
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break;
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case IDCANCEL:
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EndDialog( hDlg, IDCANCEL );
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break;
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case IDC_PLAY:
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if( FAILED( hr = OnPlaySound( hDlg ) ) )
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{
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DXTRACE_ERR( TEXT("OnPlaySound"), hr );
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MessageBox( hDlg, "Error playing DirectSound buffer."
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"Sample will now exit.", "DirectSound Sample",
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MB_OK | MB_ICONERROR );
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EndDialog( hDlg, IDABORT );
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}
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break;
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case IDC_STOP:
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if( g_pSound )
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{
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g_pSound->Stop();
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g_pSound->Reset();
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}
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// Update the UI controls to show the sound as stopped
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EnablePlayUI( hDlg, TRUE );
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SetDlgItemText( hDlg, IDC_STATUS, TEXT("Sound stopped.") );
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break;
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case IDC_DEFER:
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g_bDeferSettings = !g_bDeferSettings;
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OnSliderChanged( hDlg );
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break;
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case IDC_APPLY:
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// Call the IDirectSound3DListener::CommitDeferredSettings
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// method to execute all of the deferred commands at once.
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// This is many times more efficent than recomputing everything
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// for every call.
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if( g_pDSListener )
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g_pDSListener->CommitDeferredSettings();
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break;
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default:
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return FALSE; // Didn't handle message
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}
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break;
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case WM_TIMER:
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if( wParam == IDT_MOVEMENT_TIMER )
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OnMovementTimer( hDlg );
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break;
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case WM_NOTIFY:
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OnSliderChanged( hDlg );
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break;
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case WM_DESTROY:
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// Cleanup everything
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KillTimer( hDlg, 1 );
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SAFE_RELEASE( g_pDSListener );
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SAFE_RELEASE( g_pDS3DBuffer );
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SAFE_DELETE( g_pSound );
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SAFE_DELETE( g_pSoundManager );
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break;
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default:
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return FALSE; // Didn't handle message
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}
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return TRUE; // Handled message
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}
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//-----------------------------------------------------------------------------
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// Name: OnInitDialog()
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// Desc: Initializes the dialogs (sets up UI controls, etc.)
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//-----------------------------------------------------------------------------
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VOID OnInitDialog( HWND hDlg )
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{
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HRESULT hr;
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// Load the icon
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#ifdef _WIN64
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HINSTANCE hInst = (HINSTANCE) GetWindowLongPtr( hDlg, GWLP_HINSTANCE );
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#else
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HINSTANCE hInst = (HINSTANCE) GetWindowLong( hDlg, GWL_HINSTANCE );
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#endif
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HICON hIcon = LoadIcon( hInst, MAKEINTRESOURCE( IDR_MAINFRAME ) );
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// Create a static IDirectSound in the CSound class.
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// Set coop level to DSSCL_PRIORITY, and set primary buffer
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// format to stereo, 22kHz and 16-bit output.
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g_pSoundManager = new CSoundManager();
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hr = g_pSoundManager->Initialize( hDlg, DSSCL_PRIORITY, 2, 22050, 16 );
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// Get the 3D listener, so we can control its params
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hr |= g_pSoundManager->Get3DListenerInterface( &g_pDSListener );
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if( FAILED(hr) )
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{
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DXTRACE_ERR( TEXT("Get3DListenerInterface"), hr );
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MessageBox( hDlg, "Error initializing DirectSound. Sample will now exit.",
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"DirectSound Sample", MB_OK | MB_ICONERROR );
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EndDialog( hDlg, IDABORT );
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return;
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}
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// Get listener parameters
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g_dsListenerParams.dwSize = sizeof(DS3DLISTENER);
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g_pDSListener->GetAllParameters( &g_dsListenerParams );
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// Set the icon for this dialog.
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PostMessage( hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon ); // Set big icon
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PostMessage( hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon ); // Set small icon
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// Create a timer to periodically move the 3D object around
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SetTimer( hDlg, IDT_MOVEMENT_TIMER, 0, NULL );
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// Set the UI controls
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SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
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SetDlgItemText( hDlg, IDC_STATUS, TEXT("No file loaded.") );
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// Get handles to dialog items
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HWND hDopplerSlider = GetDlgItem( hDlg, IDC_DOPPLER_SLIDER );
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HWND hRolloffSlider = GetDlgItem( hDlg, IDC_ROLLOFF_SLIDER );
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HWND hMinDistSlider = GetDlgItem( hDlg, IDC_MINDISTANCE_SLIDER );
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HWND hMaxDistSlider = GetDlgItem( hDlg, IDC_MAXDISTANCE_SLIDER );
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HWND hVertSlider = GetDlgItem( hDlg, IDC_VERTICAL_SLIDER );
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HWND hHorzSlider = GetDlgItem( hDlg, IDC_HORIZONTAL_SLIDER );
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// Set the range and position of the sliders
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PostMessage( hDopplerSlider, TBM_SETRANGEMAX, TRUE, 40L );
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PostMessage( hDopplerSlider, TBM_SETRANGEMIN, TRUE, 0L );
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PostMessage( hRolloffSlider, TBM_SETRANGEMAX, TRUE, 40L );
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PostMessage( hRolloffSlider, TBM_SETRANGEMIN, TRUE, 0L );
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PostMessage( hMinDistSlider, TBM_SETRANGEMAX, TRUE, 40L );
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PostMessage( hMinDistSlider, TBM_SETRANGEMIN, TRUE, 1L );
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PostMessage( hMaxDistSlider, TBM_SETRANGEMAX, TRUE, 40L );
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PostMessage( hMaxDistSlider, TBM_SETRANGEMIN, TRUE, 1L );
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PostMessage( hVertSlider, TBM_SETRANGEMAX, TRUE, 100L );
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PostMessage( hVertSlider, TBM_SETRANGEMIN, TRUE, -100L );
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PostMessage( hVertSlider, TBM_SETPOS, TRUE, 100L );
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PostMessage( hHorzSlider, TBM_SETRANGEMAX, TRUE, 100L );
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PostMessage( hHorzSlider, TBM_SETRANGEMIN, TRUE, -100L );
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PostMessage( hHorzSlider, TBM_SETPOS, TRUE, 100L );
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// Set the position of the sliders
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SetSlidersPos( hDlg, 0.0f, 0.0f, ORBIT_MAX_RADIUS, ORBIT_MAX_RADIUS*2.0f );
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}
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//-----------------------------------------------------------------------------
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// Name: SetSlidersPos()
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// Desc: Sets the slider positions
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//-----------------------------------------------------------------------------
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VOID SetSlidersPos( HWND hDlg, FLOAT fDopplerValue, FLOAT fRolloffValue,
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FLOAT fMinDistValue, FLOAT fMaxDistValue )
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{
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HWND hDopplerSlider = GetDlgItem( hDlg, IDC_DOPPLER_SLIDER );
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HWND hRolloffSlider = GetDlgItem( hDlg, IDC_ROLLOFF_SLIDER );
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HWND hMinDistSlider = GetDlgItem( hDlg, IDC_MINDISTANCE_SLIDER );
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HWND hMaxDistSlider = GetDlgItem( hDlg, IDC_MAXDISTANCE_SLIDER );
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LONG lDopplerSlider = ConvertLogScaleToLinearSliderPosTo( fDopplerValue );
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LONG lRolloffSlider = ConvertLogScaleToLinearSliderPosTo( fRolloffValue );
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LONG lMinDistSlider = ConvertLogScaleToLinearSliderPosTo( fMinDistValue );
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LONG lMaxDistSlider = ConvertLogScaleToLinearSliderPosTo( fMaxDistValue );
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PostMessage( hDopplerSlider, TBM_SETPOS, TRUE, lDopplerSlider );
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PostMessage( hRolloffSlider, TBM_SETPOS, TRUE, lRolloffSlider );
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PostMessage( hMinDistSlider, TBM_SETPOS, TRUE, lMinDistSlider );
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PostMessage( hMaxDistSlider, TBM_SETPOS, TRUE, lMaxDistSlider );
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}
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//-----------------------------------------------------------------------------
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// Name: OnOpenSoundFile()
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// Desc: Called when the user requests to open a sound file
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//-----------------------------------------------------------------------------
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VOID OnOpenSoundFile( HWND hDlg )
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{
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GUID guid3DAlgorithm = GUID_NULL;
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int nResult;
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HRESULT hr;
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static TCHAR strFileName[MAX_PATH] = TEXT("");
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static TCHAR strPath[MAX_PATH] = TEXT("");
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// Setup the OPENFILENAME structure
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OPENFILENAME ofn = { sizeof(OPENFILENAME), hDlg, NULL,
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TEXT("Wave Files\0*.wav\0All Files\0*.*\0\0"), NULL,
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0, 1, strFileName, MAX_PATH, NULL, 0, strPath,
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TEXT("Open Sound File"),
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OFN_FILEMUSTEXIST|OFN_HIDEREADONLY, 0, 0,
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TEXT(".wav"), 0, NULL, NULL };
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// Get the default media path (something like C:\WINDOWS\MEDIA)
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if( '\0' == strPath[0] )
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{
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GetWindowsDirectory( strPath, MAX_PATH );
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if( strcmp( &strPath[strlen(strPath)], TEXT("\\") ) )
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strcat( strPath, TEXT("\\") );
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strcat( strPath, TEXT("MEDIA") );
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}
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if( g_pSound )
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{
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g_pSound->Stop();
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g_pSound->Reset();
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}
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// Update the UI controls to show the sound as loading a file
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EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), FALSE);
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EnableWindow( GetDlgItem( hDlg, IDC_STOP ), FALSE);
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SetDlgItemText( hDlg, IDC_STATUS, TEXT("Loading file...") );
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// Stop the timer while dialogs are displayed
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g_bAllowMovementTimer = FALSE;
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// Display the OpenFileName dialog. Then, try to load the specified file
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if( TRUE != GetOpenFileName( &ofn ) )
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{
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SetDlgItemText( hDlg, IDC_STATUS, TEXT("Load aborted.") );
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g_bAllowMovementTimer = TRUE;
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return;
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}
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SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
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// Free any previous sound, and make a new one
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SAFE_DELETE( g_pSound );
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CWaveFile waveFile;
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waveFile.Open( strFileName, NULL, WAVEFILE_READ );
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WAVEFORMATEX* pwfx = waveFile.GetFormat();
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if( pwfx == NULL )
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{
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SetDlgItemText( hDlg, IDC_STATUS, TEXT("Invalid wave file format.") );
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return;
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}
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if( pwfx->nChannels > 1 )
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{
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// Too many channels in wave. Sound must be mono when using DSBCAPS_CTRL3D
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SetDlgItemText( hDlg, IDC_STATUS, TEXT("Wave file must be mono for 3D control.") );
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SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
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return;
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}
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if( pwfx->wFormatTag != WAVE_FORMAT_PCM )
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{
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// Sound must be PCM when using DSBCAPS_CTRL3D
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SetDlgItemText( hDlg, IDC_STATUS, TEXT("Wave file must be PCM for 3D control.") );
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SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
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return;
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}
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// Get the software DirectSound3D emulation algorithm to use
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// Ask the user for this sample, so display the algorithm dialog box.
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nResult = (int)DialogBox( NULL, MAKEINTRESOURCE(IDD_3D_ALGORITHM),
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NULL, AlgorithmDlgProc );
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switch( nResult )
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{
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case -1: // User canceled dialog box
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SetDlgItemText( hDlg, IDC_STATUS, TEXT("Load aborted.") );
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SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
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return;
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case 0: // User selected DS3DALG_NO_VIRTUALIZATION
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guid3DAlgorithm = DS3DALG_NO_VIRTUALIZATION;
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break;
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case 1: // User selected DS3DALG_HRTF_FULL
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guid3DAlgorithm = DS3DALG_HRTF_FULL;
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break;
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case 2: // User selected DS3DALG_HRTF_LIGHT
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guid3DAlgorithm = DS3DALG_HRTF_LIGHT;
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break;
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}
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// Load the wave file into a DirectSound buffer
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hr = g_pSoundManager->Create( &g_pSound, strFileName, DSBCAPS_CTRL3D, guid3DAlgorithm );
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if( FAILED( hr ) || hr == DS_NO_VIRTUALIZATION )
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{
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DXTRACE_ERR_NOMSGBOX( TEXT("Create"), hr );
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if( DS_NO_VIRTUALIZATION == hr )
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{
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MessageBox( hDlg, "The 3D virtualization algorithm requested is not supported under this "
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"operating system. It is available only on Windows 2000, Windows ME, and Windows 98 with WDM "
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"drivers and beyond. Creating buffer with no virtualization.",
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"DirectSound Sample", MB_OK );
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}
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// Unknown error, but not a critical failure, so just update the status
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SetDlgItemText( hDlg, IDC_FILENAME, TEXT("Could not create sound buffer.") );
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return;
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}
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// Get the 3D buffer from the secondary buffer
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if( FAILED( hr = g_pSound->Get3DBufferInterface( 0, &g_pDS3DBuffer ) ) )
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{
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DXTRACE_ERR( TEXT("Get3DBufferInterface"), hr );
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SetDlgItemText( hDlg, IDC_STATUS, TEXT("Could not get 3D buffer.") );
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SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
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return;
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}
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// Get the 3D buffer parameters
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g_dsBufferParams.dwSize = sizeof(DS3DBUFFER);
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g_pDS3DBuffer->GetAllParameters( &g_dsBufferParams );
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// Set new 3D buffer parameters
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g_dsBufferParams.dwMode = DS3DMODE_HEADRELATIVE;
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g_pDS3DBuffer->SetAllParameters( &g_dsBufferParams, DS3D_IMMEDIATE );
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DSBCAPS dsbcaps;
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ZeroMemory( &dsbcaps, sizeof(DSBCAPS) );
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dsbcaps.dwSize = sizeof(DSBCAPS);
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LPDIRECTSOUNDBUFFER pDSB = g_pSound->GetBuffer( 0 );
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pDSB->GetCaps( &dsbcaps );
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if( ( dsbcaps.dwFlags & DSBCAPS_LOCHARDWARE ) != 0 )
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SetDlgItemText( hDlg, IDC_STATUS, TEXT("File loaded using hardware mixing.") );
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else
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SetDlgItemText( hDlg, IDC_STATUS, TEXT("File loaded using software mixing.") );
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// Update the UI controls to show the sound as the file is loaded
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SetDlgItemText( hDlg, IDC_FILENAME, strFileName );
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EnablePlayUI( hDlg, TRUE );
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g_bAllowMovementTimer = TRUE;
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// Remember the path for next time
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strcpy( strPath, strFileName );
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char* strLastSlash = strrchr( strPath, '\\' );
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strLastSlash[0] = '\0';
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// Set the slider positions
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SetSlidersPos( hDlg, 0.0f, 0.0f, ORBIT_MAX_RADIUS, ORBIT_MAX_RADIUS*2.0f );
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OnSliderChanged( hDlg );
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}
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//-----------------------------------------------------------------------------
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// Name: AlgorithmDlgProc()
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// Desc: Handles dialog messages
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//-----------------------------------------------------------------------------
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INT_PTR CALLBACK AlgorithmDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
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{
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// Default is DS3DALG_NO_VIRTUALIZATION for fastest performance
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static int nDefaultRadio = IDC_NO_VIRT_RADIO;
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switch( msg )
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{
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case WM_INITDIALOG:
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// Default is DS3DALG_NO_VIRTUALIZATION for fastest performance
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CheckRadioButton( hDlg, IDC_NO_VIRT_RADIO, IDC_LIGHT_VIRT_RADIO, nDefaultRadio );
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return TRUE; // Message handled
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case WM_COMMAND:
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switch( LOWORD(wParam) )
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{
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case IDCANCEL:
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EndDialog( hDlg, -1 );
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return TRUE; // Message handled
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case IDOK:
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if( IsDlgButtonChecked( hDlg, IDC_NO_VIRT_RADIO ) == BST_CHECKED )
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{
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nDefaultRadio = IDC_NO_VIRT_RADIO;
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EndDialog( hDlg, 0 );
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}
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if( IsDlgButtonChecked( hDlg, IDC_HIGH_VIRT_RADIO ) == BST_CHECKED )
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{
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nDefaultRadio = IDC_HIGH_VIRT_RADIO;
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EndDialog( hDlg, 1 );
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}
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if( IsDlgButtonChecked( hDlg, IDC_LIGHT_VIRT_RADIO ) == BST_CHECKED )
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{
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nDefaultRadio = IDC_LIGHT_VIRT_RADIO;
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EndDialog( hDlg, 2 );
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}
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return TRUE; // Message handled
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}
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break;
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}
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return FALSE; // Message not handled
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}
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//-----------------------------------------------------------------------------
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// Name: OnPlaySound()
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// Desc: User hit the "Play" button
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//-----------------------------------------------------------------------------
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HRESULT OnPlaySound( HWND hDlg )
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{
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HRESULT hr;
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if( NULL == g_pSound )
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return E_FAIL;
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// Play buffer always in looped mode just for this sample
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if( FAILED( hr = g_pSound->Play( 0, DSBPLAY_LOOPING ) ) )
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return DXTRACE_ERR( TEXT("Play"), hr );
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// Update the UI controls to show the sound as playing
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EnablePlayUI( hDlg, FALSE );
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SetDlgItemText( hDlg, IDC_STATUS, TEXT("Sound playing.") );
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: OnSliderChanged()
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// Desc: Called when the dialog's slider bars are changed by the user, or need
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// updating
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//-----------------------------------------------------------------------------
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VOID OnSliderChanged( HWND hDlg )
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{
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TCHAR strBuffer[10];
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FLOAT fDopplerFactor;
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FLOAT fRolloffFactor;
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FLOAT fMinDistance;
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FLOAT fMaxDistance;
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// Get handles to dialog items
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HWND hDopplerSlider = GetDlgItem( hDlg, IDC_DOPPLER_SLIDER );
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HWND hRolloffSlider = GetDlgItem( hDlg, IDC_ROLLOFF_SLIDER );
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HWND hMinDistSlider = GetDlgItem( hDlg, IDC_MINDISTANCE_SLIDER );
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HWND hMaxDistSlider = GetDlgItem( hDlg, IDC_MAXDISTANCE_SLIDER );
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// Get the position of the sliders
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fDopplerFactor = ConvertLinearSliderPosToLogScale( (long)SendMessage( hDopplerSlider, TBM_GETPOS, 0, 0 ) );
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fRolloffFactor = ConvertLinearSliderPosToLogScale( (long)SendMessage( hRolloffSlider, TBM_GETPOS, 0, 0 ) );
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fMinDistance = ConvertLinearSliderPosToLogScale( (long)SendMessage( hMinDistSlider, TBM_GETPOS, 0, 0 ) );
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fMaxDistance = ConvertLinearSliderPosToLogScale( (long)SendMessage( hMaxDistSlider, TBM_GETPOS, 0, 0 ) );
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// Set the static text boxes
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sprintf( strBuffer, TEXT("%.2f"), fDopplerFactor );
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SetWindowText( GetDlgItem( hDlg, IDC_DOPPLERFACTOR ), strBuffer );
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sprintf( strBuffer, TEXT("%.2f"), fRolloffFactor );
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SetWindowText( GetDlgItem( hDlg, IDC_ROLLOFFFACTOR ), strBuffer );
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sprintf( strBuffer, TEXT("%.2f"), fMinDistance );
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SetWindowText( GetDlgItem( hDlg, IDC_MINDISTANCE ), strBuffer );
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sprintf( strBuffer, TEXT("%.2f"), fMaxDistance );
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SetWindowText( GetDlgItem( hDlg, IDC_MAXDISTANCE ), strBuffer );
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// Set the options in the DirectSound buffer
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Set3DParameters( fDopplerFactor, fRolloffFactor, fMinDistance, fMaxDistance );
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EnableWindow( GetDlgItem( hDlg, IDC_APPLY ), g_bDeferSettings );
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}
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//-----------------------------------------------------------------------------
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// Name: Set3DParameters()
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// Desc: Set the 3D buffer parameters
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//-----------------------------------------------------------------------------
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VOID Set3DParameters( FLOAT fDopplerFactor, FLOAT fRolloffFactor,
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FLOAT fMinDistance, FLOAT fMaxDistance )
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|
{
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|
// Every change to 3-D sound buffer and listener settings causes
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// DirectSound to remix, at the expense of CPU cycles.
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|
// To minimize the performance impact of changing 3-D settings,
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|
// use the DS3D_DEFERRED flag in the dwApply parameter of any of
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// the IDirectSound3DListener or IDirectSound3DBuffer methods that
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// change 3-D settings. Then call the IDirectSound3DListener::CommitDeferredSettings
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// method to execute all of the deferred commands at once.
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DWORD dwApplyFlag = ( g_bDeferSettings ) ? DS3D_DEFERRED : DS3D_IMMEDIATE;
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g_dsListenerParams.flDopplerFactor = fDopplerFactor;
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g_dsListenerParams.flRolloffFactor = fRolloffFactor;
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|
if( g_pDSListener )
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|
g_pDSListener->SetAllParameters( &g_dsListenerParams, dwApplyFlag );
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g_dsBufferParams.flMinDistance = fMinDistance;
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g_dsBufferParams.flMaxDistance = fMaxDistance;
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|
if( g_pDS3DBuffer )
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|
g_pDS3DBuffer->SetAllParameters( &g_dsBufferParams, dwApplyFlag );
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|
}
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//-----------------------------------------------------------------------------
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// Name: EnablePlayUI()
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// Desc: Enables or disables the Play UI controls
|
|
//-----------------------------------------------------------------------------
|
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VOID EnablePlayUI( HWND hDlg, BOOL bEnable )
|
|
{
|
|
if( bEnable )
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|
{
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|
EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), TRUE );
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EnableWindow( GetDlgItem( hDlg, IDC_STOP ), FALSE );
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SetFocus( GetDlgItem( hDlg, IDC_PLAY ) );
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|
}
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|
else
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|
{
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|
EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), FALSE );
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EnableWindow( GetDlgItem( hDlg, IDC_STOP ), TRUE );
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|
SetFocus( GetDlgItem( hDlg, IDC_STOP ) );
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|
}
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|
}
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|
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|
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//-----------------------------------------------------------------------------
|
|
// Name: OnMovementTimer()
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|
// Desc: Periodically updates the position of the object
|
|
//-----------------------------------------------------------------------------
|
|
VOID OnMovementTimer( HWND hDlg )
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|
{
|
|
FLOAT fXScale;
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FLOAT fYScale;
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|
|
if( !g_bAllowMovementTimer )
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|
return;
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|
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HWND hHorzSlider = GetDlgItem( hDlg, IDC_HORIZONTAL_SLIDER );
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HWND hVertSlider = GetDlgItem( hDlg, IDC_VERTICAL_SLIDER );
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|
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fXScale = SendMessage( hHorzSlider, TBM_GETPOS, 0, 0 ) / 100.0f;
|
|
fYScale = SendMessage( hVertSlider, TBM_GETPOS, 0, 0 ) / 100.0f;
|
|
FLOAT t = timeGetTime()/1000.0f;
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|
|
// Move the sound object around the listener. The maximum radius of the
|
|
// orbit is 27.5 units.
|
|
D3DVECTOR vPosition;
|
|
vPosition.x = ORBIT_MAX_RADIUS * fXScale * (FLOAT)sin(t);
|
|
vPosition.y = 0.0f;
|
|
vPosition.z = ORBIT_MAX_RADIUS * fYScale * (FLOAT)cos(t);
|
|
|
|
D3DVECTOR vVelocity;
|
|
vVelocity.x = ORBIT_MAX_RADIUS * fXScale * (FLOAT)sin(t+0.05f);
|
|
vVelocity.y = 0.0f;
|
|
vVelocity.z = ORBIT_MAX_RADIUS * fYScale * (FLOAT)cos(t+0.05f);
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|
|
|
// Show the object's position on the dialog's grid control
|
|
UpdateGrid( hDlg, vPosition.x, vPosition.z );
|
|
|
|
// Set the sound buffer velocity and position
|
|
SetObjectProperties( &vPosition, &vVelocity );
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: UpdateGrid()
|
|
// Desc: Draws a red dot in the dialog's grid bitmap at the x,y coordinate.
|
|
//-----------------------------------------------------------------------------
|
|
VOID UpdateGrid( HWND hDlg, FLOAT x, FLOAT y )
|
|
{
|
|
static LONG s_lPixel[5] = { CLR_INVALID,CLR_INVALID,CLR_INVALID,CLR_INVALID,CLR_INVALID };
|
|
static LONG s_lX = 0;
|
|
static LONG s_lY = 0;
|
|
|
|
HWND hWndGrid = GetDlgItem( hDlg, IDC_RENDER_WINDOW );
|
|
HDC hDC = GetDC( hWndGrid );
|
|
RECT rc;
|
|
|
|
// Don't update the grid if a WM_PAINT will be called soon
|
|
BOOL bUpdateInProgress = GetUpdateRect(hDlg,NULL,FALSE);
|
|
if( bUpdateInProgress )
|
|
return;
|
|
|
|
if( s_lPixel[0] != CLR_INVALID )
|
|
{
|
|
// Replace pixels from that were overdrawn last time
|
|
SetPixel( hDC, s_lX-1, s_lY+0, s_lPixel[0] );
|
|
SetPixel( hDC, s_lX+0, s_lY-1, s_lPixel[1] );
|
|
SetPixel( hDC, s_lX+0, s_lY+0, s_lPixel[2] );
|
|
SetPixel( hDC, s_lX+0, s_lY+1, s_lPixel[3] );
|
|
SetPixel( hDC, s_lX+1, s_lY+0, s_lPixel[4] );
|
|
}
|
|
|
|
// Convert the world space x,y coordinates to pixel coordinates
|
|
GetClientRect( hWndGrid, &rc );
|
|
s_lX = (LONG)( ( x/ORBIT_MAX_RADIUS + 1 ) * ( rc.left + rc.right ) / 2 );
|
|
s_lY = (LONG)( (-y/ORBIT_MAX_RADIUS + 1 ) * ( rc.top + rc.bottom ) / 2 );
|
|
|
|
// Save the pixels before drawing the cross hair
|
|
s_lPixel[0] = GetPixel( hDC, s_lX-1, s_lY+0 );
|
|
s_lPixel[1] = GetPixel( hDC, s_lX+0, s_lY-1 );
|
|
s_lPixel[2] = GetPixel( hDC, s_lX+0, s_lY+0 );
|
|
s_lPixel[3] = GetPixel( hDC, s_lX+0, s_lY+1 );
|
|
s_lPixel[4] = GetPixel( hDC, s_lX+1, s_lY+0 );
|
|
|
|
// Draw a crosshair object in red pixels
|
|
SetPixel( hDC, s_lX-1, s_lY+0, 0x000000ff );
|
|
SetPixel( hDC, s_lX+0, s_lY-1, 0x000000ff );
|
|
SetPixel( hDC, s_lX+0, s_lY+0, 0x000000ff );
|
|
SetPixel( hDC, s_lX+0, s_lY+1, 0x000000ff );
|
|
SetPixel( hDC, s_lX+1, s_lY+0, 0x000000ff );
|
|
|
|
ReleaseDC( hWndGrid, hDC );
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: SetObjectProperties()
|
|
// Desc: Sets the position and velocity on the 3D buffer
|
|
//-----------------------------------------------------------------------------
|
|
VOID SetObjectProperties( D3DVECTOR* pvPosition, D3DVECTOR* pvVelocity )
|
|
{
|
|
// Every change to 3-D sound buffer and listener settings causes
|
|
// DirectSound to remix, at the expense of CPU cycles.
|
|
// To minimize the performance impact of changing 3-D settings,
|
|
// use the DS3D_DEFERRED flag in the dwApply parameter of any of
|
|
// the IDirectSound3DListener or IDirectSound3DBuffer methods that
|
|
// change 3-D settings. Then call the IDirectSound3DListener::CommitDeferredSettings
|
|
// method to execute all of the deferred commands at once.
|
|
memcpy( &g_dsBufferParams.vPosition, pvPosition, sizeof(D3DVECTOR) );
|
|
memcpy( &g_dsBufferParams.vVelocity, pvVelocity, sizeof(D3DVECTOR) );
|
|
|
|
if( g_pDS3DBuffer )
|
|
g_pDS3DBuffer->SetAllParameters( &g_dsBufferParams, DS3D_IMMEDIATE );
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: ConvertLinearSliderPosToLogScale()
|
|
// Desc: Converts a linear slider position to a quasi logrithmic scale
|
|
//-----------------------------------------------------------------------------
|
|
FLOAT ConvertLinearSliderPosToLogScale( LONG lSliderPos )
|
|
{
|
|
if( lSliderPos > 0 && lSliderPos <= 10 )
|
|
{
|
|
return lSliderPos*0.01f;
|
|
}
|
|
else if( lSliderPos > 10 && lSliderPos <= 20 )
|
|
{
|
|
return (lSliderPos-10)*0.1f;
|
|
}
|
|
else if( lSliderPos > 20 && lSliderPos <= 30 )
|
|
{
|
|
return (lSliderPos-20)*1.0f;
|
|
}
|
|
else if( lSliderPos > 30 && lSliderPos <= 40 )
|
|
{
|
|
return (lSliderPos-30)*10.0f;
|
|
}
|
|
|
|
return 0.0f;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: ConvertLinearSliderPosToLogScale()
|
|
// Desc: Converts a quasi logrithmic scale to a slider position
|
|
//-----------------------------------------------------------------------------
|
|
LONG ConvertLogScaleToLinearSliderPosTo( FLOAT fValue )
|
|
{
|
|
if( fValue > 0.0f && fValue <= 0.1f )
|
|
{
|
|
return (LONG)(fValue/0.01f);
|
|
}
|
|
else if( fValue > 0.1f && fValue <= 1.0f )
|
|
{
|
|
return (LONG)(fValue/0.1f) + 10;
|
|
}
|
|
else if( fValue > 1.0f && fValue <= 10.0f )
|
|
{
|
|
return (LONG)(fValue/1.0f) + 20;
|
|
}
|
|
else if( fValue > 10.0f && fValue <= 100.0f )
|
|
{
|
|
return (LONG)(fValue/10.0f) + 30;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|