Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
56 lines
905 B
Plaintext
56 lines
905 B
Plaintext
ps.1.1
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def c1, 1.0f,0.0f,0.0f,0.0f
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def c4, 0.0f,0.0f,1.0f,0.0f
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def c2, 1.0f,1.0f,1.0f,1.0f
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def c3, 1.0f,1.0f,1.0f,1.0f
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def c0, 0.0f,0.0f,0.0f,0.0f
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tex t0
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tex t1
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tex t2
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//t1 is far plane
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//t0 is near plane
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//input:
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//b = low bits (a) (4 bits)
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//r = high bits (b) (8 bits)
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//output:
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//r1.b = (a1 - a2) (can't be greater than 7 bits set )
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//r1.r = (b1 - b2)
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sub r1.rgb,t1,t0
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+sub_x4 r1.a,t0,t1
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mov_x4 r1.a,r1.a
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mad r1,t2,r1.a,r1
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dp3 t0.rgba,r1,c4
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//mov r1.a,r0.a
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//need to shift r1.rgb 6 bits
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//techinically, this will saturate
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//to 255 if any other bits are set, but thats fine
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//because in this case, the end result of the subtract
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//would have to be saturated since we can't be subtracting
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//more than 127
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mov_x4 r1.rgb,r1
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dp3_x4 t1.rgba,r1,c1 //move into the alpha
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//now add them together
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add_x2 r0.a,t0,t1 //the subtract was between 0-127,
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+mov r0.rgb,c3
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