Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
28 lines
715 B
Plaintext
28 lines
715 B
Plaintext
//-----------------------------------------------------------------------------
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// Name: Keyboard DirectInput Sample
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//
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// Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
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//-----------------------------------------------------------------------------
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Description
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===========
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The Keyboard sample illustrates the use of DirectInput to poll for keyboard state.
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Path
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====
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Source: DXSDK\Samples\Multimedia\Vbsamples\DirectInput\Keyboard
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Executable: DXSDK\Samples\Multimedia\vbsamples\DirectInput\Bin
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User's Guide
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============
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Press any series of keys while the application has focus and they will show up
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in the list box.
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Programming Notes
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=================
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None
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