Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
30 lines
851 B
Plaintext
30 lines
851 B
Plaintext
//-----------------------------------------------------------------------------
|
|
//
|
|
// Sample Name: VB Voice Group Sample
|
|
//
|
|
// Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
Description
|
|
===========
|
|
VoiceGroup is similar in form to SimpleVoice. Once a player hosts or connects
|
|
to a session, the players can chat with either other.
|
|
|
|
Path
|
|
====
|
|
Source: DXSDK\Samples\Multimedia\VBSamples\DirectPlay\VoiceGroup
|
|
|
|
Executable: DXSDK\Samples\Multimedia\VBSamples\DirectPlay\Bin
|
|
|
|
User's Guide
|
|
============
|
|
Refer to User's Guide section of the SimpleVoice sample.
|
|
|
|
Programming Notes
|
|
=================
|
|
The Voice differs by letting clients send audio data to all players
|
|
connected to the session, or to specify which group to send to.
|
|
|