Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
// ChecksumDlg.h : header file
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//
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#if !defined(AFX_CHECKSUMDLG_H__B4118AC0_56D7_4A84_8A74_704A84A7FF06__INCLUDED_)
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#define AFX_CHECKSUMDLG_H__B4118AC0_56D7_4A84_8A74_704A84A7FF06__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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/////////////////////////////////////////////////////////////////////////////
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// CChecksumDlg dialog
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class CChecksumDlg : public CDialog
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{
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// Construction
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public:
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CChecksumDlg(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CChecksumDlg)
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enum { IDD = IDD_CHECKSUM_DIALOG };
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// NOTE: the ClassWizard will add data members here
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//}}AFX_DATA
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CChecksumDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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HICON m_hIcon;
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// Generated message map functions
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//{{AFX_MSG(CChecksumDlg)
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virtual BOOL OnInitDialog();
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afx_msg void OnPaint();
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afx_msg HCURSOR OnQueryDragIcon();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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char m_strClientPath[MAX_PATH];
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unsigned long CheckOCTREE();
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bool SetCheckSum(const char* szRegKey, const char* szRegValue, bool bBattleServer,
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unsigned long dwViewPathID, unsigned long dwViewCheckSumID, unsigned long dwViewVersionID);
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_CHECKSUMDLG_H__B4118AC0_56D7_4A84_8A74_704A84A7FF06__INCLUDED_)
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