Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
30 lines
721 B
C++
30 lines
721 B
C++
////////////////////////////////////////////////////////////////////////
|
|
// DirDialog.h: interface for the CDirDialog class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#if !defined(AFX_DIRDIALOG_H__62FFAC92_1DEE_11D1_B87A_0060979CDF6D__INCLUDED_)
|
|
#define AFX_DIRDIALOG_H__62FFAC92_1DEE_11D1_B87A_0060979CDF6D__INCLUDED_
|
|
|
|
#if _MSC_VER >= 1000
|
|
#pragma once
|
|
#endif // _MSC_VER >= 1000
|
|
|
|
class CDirDialog
|
|
{
|
|
public:
|
|
CDirDialog() ;
|
|
virtual ~CDirDialog() ;
|
|
int DoBrowse( HWND hWnd ) ;
|
|
|
|
CString m_strPath ;
|
|
CString m_strInitDir ;
|
|
CString m_strSelDir ;
|
|
CString m_strTitle ;
|
|
int m_iImageIndex ;
|
|
};
|
|
|
|
#endif // !defined(AFX_DIRDIALOG_H__62FFAC92_1DEE_11D1_B87A_0060979CDF6D__INCLUDED_)
|
|
|
|
|