Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
25 lines
573 B
C++
25 lines
573 B
C++
#pragma once
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class CIniFile
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{
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public:
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CIniFile(VOID);
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virtual ~CIniFile(VOID);
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private:
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TCHAR mFileName[MAX_PATH];
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public:
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BOOL Open(char* fileName);
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BOOL Close(VOID);
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BOOL SetValue(char* keyName, char* valueName, char* value);
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BOOL SetValue(char* keyName, char* valueName, DWORD value);
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BOOL SetValue(char* keyName, char* valueName, FLOAT value);
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BOOL GetValue(char* keyName, char* valueName, char* value, LPDWORD bufferLength);
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BOOL GetValue(char* keyName, char* valueName, LPDWORD value);
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BOOL GetValue(char* keyName, char* valueName, FLOAT *value);
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};
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