Files
Client/Tools/GCMDSTools/resource.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

31 lines
1.0 KiB
C

//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by GCMDSTools.rc
//
#define ID_START 2
#define ID_INURL 3
#define ID_OUTURL 4
#define ID_START2 5
#define IDM_ABOUTBOX 0x0010
#define IDD_ABOUTBOX 100
#define IDS_ABOUTBOX 101
#define IDD_GCMDSTOOLS_DIALOG 102
#define IDR_MAINFRAME 128
#define IDC_INPUT 1001
#define IDC_OUTPUT 1002
#define IDC_KEY 1003
#define IDC_FILE 1004
#define IDC_CHECK1 1005
#define IDC_CHECKMASK 1005
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 129
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1006
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif