Files
Client/Tools/Launcher/Crc32Static.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

28 lines
906 B
C++

#ifndef _CRC32STATIC_H_
#define _CRC32STATIC_H_
#include "Common.h"
#include <windows.h>
class CCrc32Static
{
public:
CCrc32Static();
virtual ~CCrc32Static();
static unsigned long BufferCrc32(const char *szBuffer, size_t size, unsigned long &dwCrc32);
static unsigned long StringCrc32(const char *szString, unsigned long &dwCrc32);
static unsigned long FileCrc32Streams(const char *szFilename, unsigned long &dwCrc32);
static unsigned long FileCrc32Win32(const char *szFilename, unsigned long &dwCrc32);
static unsigned long FileCrc32Filemap(const char *szFilename, unsigned long &dwCrc32);
static unsigned long FileCrc32Assembly(const char *szFilename, unsigned long &dwCrc32);
protected:
static bool GetFileSizeQW(const HANDLE hFile, __int64 &qwSize);
static inline void CalcCrc32(const unsigned char byte, unsigned long &dwCrc32);
static unsigned long s_arrdwCrc32Table[256];
};
#endif