Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
70 lines
1.7 KiB
C++
70 lines
1.7 KiB
C++
#if !defined(AFX_DLGREGIONSELECT_H__3E59E301_F8F2_47F6_8709_DC63F1C37A1E__INCLUDED_)
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#define AFX_DLGREGIONSELECT_H__3E59E301_F8F2_47F6_8709_DC63F1C37A1E__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// DlgRegionSelect.h : header file
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//
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#include "tranlistbox.h"
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#include <vector>
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/////////////////////////////////////////////////////////////////////////////
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// CDlgRegionSelect dialog
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class CDlgRegionSelect : public CDialog
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{
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DECLARE_DYNAMIC(CDlgRegionSelect)
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// Construction
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public:
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CDlgRegionSelect(CWnd* pParent = NULL); // standard constructor
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void RenderBack( CDC &rDC, CBitmap &rBitmap, int Px, int Py , int SizeX = -1, int SizeY = -1 );
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CBitmap m_btmBack;
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CTranListBox m_RegionList;
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int m_nRegionIndex;
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std::vector<CString> m_vec_strRegionName;
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// Dialog Data
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//{{AFX_DATA(CDlgRegionSelect)
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enum { IDD = IDD_DIALOG_REGIONSELECT };
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// NOTE: the ClassWizard will add data members here
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CDlgRegionSelect)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CDlgRegionSelect)
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afx_msg void OnPaint();
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virtual BOOL OnInitDialog();
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
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afx_msg void OnLbnSelchangeListServer();
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afx_msg void OnLbnDblclkListServer();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_DLGREGIONSELECT_H__3E59E301_F8F2_47F6_8709_DC63F1C37A1E__INCLUDED_)
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