Files
Client/Tools/LauncherMY/DlgServerClosed.cpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

61 lines
1.5 KiB
C++

// DlgServerClosed.cpp : implementation file
//
#include "stdafx.h"
#include "ryllogin.h"
#include "DlgServerClosed.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgServerClosed dialog
CDlgServerClosed::CDlgServerClosed(CWnd* pParent /*=NULL*/)
: CDialog(CDlgServerClosed::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgServerClosed)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CDlgServerClosed::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgServerClosed)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgServerClosed, CDialog)
//{{AFX_MSG_MAP(CDlgServerClosed)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgServerClosed message handlers
BOOL CDlgServerClosed::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
#ifdef _NATION_KR_
((CWnd *)GetDlgItem(IDC_NOTICE))->SetWindowText("¼­¹ö°¡ ´ÝÇô ÀÖ½À´Ï´Ù.");
#elif _NATION_US_
((CWnd *)GetDlgItem(IDC_NOTICE))->SetWindowText("Login Server is currently unavailable. \nPlease visit www.ryl.net for more information.");
#else
((CWnd *)GetDlgItem(IDC_NOTICE))->SetWindowText("Login Server is Close.");
#endif
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}