Files
Client/Tools/LauncherMY/InitValue.cpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

96 lines
2.4 KiB
C++

// InitValue.cpp: implementation of the CInitValue class.
//
//////////////////////////////////////////////////////////////////////
#include <windows.h>
#include <stdio.h>
#include "InitValue.h"
#include "BaseDataDefine.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CInitValue::CInitValue()
{
m_nAdapter=m_nDevice=m_nMode=0;
m_CharShadow=m_MapShadow=m_BuildShadow=0;
m_TerrainDetail=m_CharDetail=m_ViewRange=0;
m_WaterReflection=m_Lensflare=m_TreeDetail=0;
}
CInitValue::~CInitValue()
{
}
bool CInitValue::Save(HKEY &hReg)
{
if(!hReg) return false;
long lResult;
// long lResult = RegDeleteValue(hReg, "InitValue");
// if(lResult != ERROR_SUCCESS) return false;
long lRegValue[16];
lRegValue[0] = m_lScreenX;
lRegValue[1] = m_lScreenY;
lRegValue[2] = m_lScreenColorDepth;
lRegValue[3] = m_nAdapter;
lRegValue[4] = m_nDevice;
lRegValue[5] = m_nMode;
lRegValue[6] = m_CharShadow;
lRegValue[7] = m_MapShadow;
lRegValue[8] = m_BuildShadow;
lRegValue[9] = m_TerrainDetail;
lRegValue[10] = m_CharDetail;
lRegValue[11] = m_ViewRange;
lRegValue[12] = m_WaterReflection;
lRegValue[13] = m_Lensflare;
lRegValue[14] = m_TreeDetail;
lRegValue[15] = m_MaxTextureSize;
lResult = RegSetValueEx(hReg, "InitValue", 0, REG_BINARY, (LPBYTE)&lRegValue, sizeof(lRegValue));
if(lResult == ERROR_SUCCESS) return true;
return false;
/* FILE *fp=fopen(INITVALUEFILE,"wb");
fwrite(this,sizeof(*this),1,fp);
fclose(fp);*/
}
bool CInitValue::Load(HKEY &hReg)
{
if(!hReg) return false;
long lRegValue[16];
unsigned long dwReadLens = sizeof(lRegValue);
long lResult = RegQueryValueEx(hReg, "InitValue", 0, NULL, (LPBYTE)&lRegValue, &dwReadLens);
if(lResult != ERROR_SUCCESS) return false;
m_lScreenX = lRegValue[0];
m_lScreenY = lRegValue[1];
m_lScreenColorDepth = lRegValue[2];
m_nAdapter = lRegValue[3];
m_nDevice = lRegValue[4];
m_nMode = lRegValue[5];
m_CharShadow = lRegValue[6];
m_MapShadow = lRegValue[7];
m_BuildShadow = lRegValue[8];
m_TerrainDetail = lRegValue[9];
m_CharDetail = lRegValue[10];
m_ViewRange = lRegValue[11];
m_WaterReflection = lRegValue[12];
m_Lensflare = lRegValue[13];
m_TreeDetail = lRegValue[14];
m_MaxTextureSize = lRegValue[15];
return true;
/* FILE *fp=fopen(INITVALUEFILE,"rb");
fread(this,sizeof(*this),1,fp);
fclose(fp);*/
}
void CInitValue::Init()
{
}