Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
96 lines
2.4 KiB
C++
96 lines
2.4 KiB
C++
// InitValue.cpp: implementation of the CInitValue class.
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//
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//////////////////////////////////////////////////////////////////////
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#include <windows.h>
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#include <stdio.h>
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#include "InitValue.h"
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#include "BaseDataDefine.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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CInitValue::CInitValue()
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{
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m_nAdapter=m_nDevice=m_nMode=0;
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m_CharShadow=m_MapShadow=m_BuildShadow=0;
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m_TerrainDetail=m_CharDetail=m_ViewRange=0;
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m_WaterReflection=m_Lensflare=m_TreeDetail=0;
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}
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CInitValue::~CInitValue()
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{
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}
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bool CInitValue::Save(HKEY &hReg)
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{
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if(!hReg) return false;
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long lResult;
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// long lResult = RegDeleteValue(hReg, "InitValue");
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// if(lResult != ERROR_SUCCESS) return false;
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long lRegValue[16];
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lRegValue[0] = m_lScreenX;
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lRegValue[1] = m_lScreenY;
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lRegValue[2] = m_lScreenColorDepth;
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lRegValue[3] = m_nAdapter;
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lRegValue[4] = m_nDevice;
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lRegValue[5] = m_nMode;
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lRegValue[6] = m_CharShadow;
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lRegValue[7] = m_MapShadow;
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lRegValue[8] = m_BuildShadow;
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lRegValue[9] = m_TerrainDetail;
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lRegValue[10] = m_CharDetail;
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lRegValue[11] = m_ViewRange;
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lRegValue[12] = m_WaterReflection;
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lRegValue[13] = m_Lensflare;
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lRegValue[14] = m_TreeDetail;
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lRegValue[15] = m_MaxTextureSize;
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lResult = RegSetValueEx(hReg, "InitValue", 0, REG_BINARY, (LPBYTE)&lRegValue, sizeof(lRegValue));
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if(lResult == ERROR_SUCCESS) return true;
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return false;
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/* FILE *fp=fopen(INITVALUEFILE,"wb");
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fwrite(this,sizeof(*this),1,fp);
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fclose(fp);*/
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}
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bool CInitValue::Load(HKEY &hReg)
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{
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if(!hReg) return false;
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long lRegValue[16];
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unsigned long dwReadLens = sizeof(lRegValue);
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long lResult = RegQueryValueEx(hReg, "InitValue", 0, NULL, (LPBYTE)&lRegValue, &dwReadLens);
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if(lResult != ERROR_SUCCESS) return false;
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m_lScreenX = lRegValue[0];
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m_lScreenY = lRegValue[1];
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m_lScreenColorDepth = lRegValue[2];
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m_nAdapter = lRegValue[3];
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m_nDevice = lRegValue[4];
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m_nMode = lRegValue[5];
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m_CharShadow = lRegValue[6];
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m_MapShadow = lRegValue[7];
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m_BuildShadow = lRegValue[8];
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m_TerrainDetail = lRegValue[9];
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m_CharDetail = lRegValue[10];
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m_ViewRange = lRegValue[11];
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m_WaterReflection = lRegValue[12];
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m_Lensflare = lRegValue[13];
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m_TreeDetail = lRegValue[14];
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m_MaxTextureSize = lRegValue[15];
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return true;
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/* FILE *fp=fopen(INITVALUEFILE,"rb");
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fread(this,sizeof(*this),1,fp);
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fclose(fp);*/
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}
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void CInitValue::Init()
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{
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}
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