Files
Client/Tools/LauncherMY/MSGDialog.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

49 lines
1.0 KiB
C++

#pragma once
#include "HtmlCtrl.h"
#include "afxwin.h"
#include "ZBitmapButton.h"
#include "CISBitmap.h"
#include "RYLLOGIN_DEFINITIONS.H"
#include "Resource.h"
// CMSGDialog 대화 상자입니다.
class CMSGDialog : public CDialog
{
DECLARE_DYNAMIC(CMSGDialog)
public:
CMSGDialog(CWnd* pParent = NULL); // 표준 생성자입니다.
virtual ~CMSGDialog();
// Generated message map functions
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
void RenderBack( CDC &rDC, CBitmap &rBitmap, int Px, int Py , int SizeX = -1 , int SizeY = -1 );
// 대화 상자 데이터입니다.
enum { IDD = IDD_DIALOG_MSG };
void InitClientFoloder(void);
void InitWebBrowser(void);
void InitInterface(void);
protected:
CString m_strRYLFolder;
CHtmlCtrl m_WebPage;
CCISBitmap m_btmBase;
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
DECLARE_MESSAGE_MAP()
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
public:
CZBitmapButton m_Ok;
CZBitmapButton m_Cancel;
};