Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
58 lines
1012 B
C++
58 lines
1012 B
C++
// RYLLogin.h : main header file for the PROJECT_NAME application
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//
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#pragma once
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#ifndef __AFXWIN_H__
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#error include 'stdafx.h' before including this file for PCH
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#endif
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#include "resource.h" // main symbols
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#include <vector>
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#include "DlgRegionSelect.h"
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//////////////////////////////////////////////////////////////////////////
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void SetDefaultResource();
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void SetDllResource();
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// CRYLLoginApp:
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// See RYLLogin.cpp for the implementation of this class
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//
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class CRYLLoginApp : public CWinApp
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{
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public:
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CRYLLoginApp();
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void ParseRegionList( CDlgRegionSelect* pDlgRegionSelect, const char* szFileName );
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void SetDefaultResource()
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{
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AfxSetResourceHandle( m_hDefaultResource );
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}
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void SetDllResource()
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{
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AfxSetResourceHandle( m_hDLLResource );
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}
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// Overrides
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public:
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virtual BOOL InitInstance();
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// Implementation
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DECLARE_MESSAGE_MAP()
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protected:
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std::vector<CString> m_vecDomainName;
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HINSTANCE m_hDefaultResource;
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HINSTANCE m_hDLLResource;
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};
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extern CRYLLoginApp theApp; |