Files
Client/Tools/LauncherMY/RYLLogin.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

58 lines
1012 B
C++

// RYLLogin.h : main header file for the PROJECT_NAME application
//
#pragma once
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
#include <vector>
#include "DlgRegionSelect.h"
//////////////////////////////////////////////////////////////////////////
void SetDefaultResource();
void SetDllResource();
// CRYLLoginApp:
// See RYLLogin.cpp for the implementation of this class
//
class CRYLLoginApp : public CWinApp
{
public:
CRYLLoginApp();
void ParseRegionList( CDlgRegionSelect* pDlgRegionSelect, const char* szFileName );
void SetDefaultResource()
{
AfxSetResourceHandle( m_hDefaultResource );
}
void SetDllResource()
{
AfxSetResourceHandle( m_hDLLResource );
}
// Overrides
public:
virtual BOOL InitInstance();
// Implementation
DECLARE_MESSAGE_MAP()
protected:
std::vector<CString> m_vecDomainName;
HINSTANCE m_hDefaultResource;
HINSTANCE m_hDLLResource;
};
extern CRYLLoginApp theApp;