Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
30 lines
714 B
C++
30 lines
714 B
C++
// SimpleHTTPFile.h: interface for the CSimpleHTTPFile class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SIMPLEHTTPFILE_H__87015582_E25A_4CE3_AEF6_5E631157374A__INCLUDED_)
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#define AFX_SIMPLEHTTPFILE_H__87015582_E25A_4CE3_AEF6_5E631157374A__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <Afxinet.h>
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class CSimpleHTTPFile
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{
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public:
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CSimpleHTTPFile();
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virtual ~CSimpleHTTPFile();
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bool Init();
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bool TransferFile( const TCHAR* strServerFilename, const TCHAR* strClientFilename );
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void Close();
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protected:
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HINTERNET m_hIntSession;
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};
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#endif // !defined(AFX_SIMPLEHTTPFILE_H__87015582_E25A_4CE3_AEF6_5E631157374A__INCLUDED_)
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