Files
Client/Tools/LauncherMY/SplashDlg.cpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

98 lines
1.8 KiB
C++

// SplashDlg.cpp : implementation file
//
#include "stdafx.h"
#include "RYLLogin.h"
#include "SplashDlg.h"
// CSplashDlg dialog
IMPLEMENT_DYNAMIC(CSplashDlg, CDialog)
CSplashDlg::CSplashDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSplashDlg::IDD, pParent)
{
m_nFade = 0;
}
CSplashDlg::~CSplashDlg()
{
}
void CSplashDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CSplashDlg, CDialog)
ON_WM_PAINT()
ON_WM_ERASEBKGND()
ON_WM_TIMER()
END_MESSAGE_MAP()
// CSplashDlg message handlers
void CSplashDlg::OnPaint()
{
CPaintDC dc(this); // device context for painting
//CClientDC dc(NULL);
RenderBack( dc, m_btmSplash, 0, 0 );
}
BOOL CSplashDlg::OnEraseBkgnd(CDC* pDC)
{
// TODO: Add your message handler code here and/or call default
return CDialog::OnEraseBkgnd(pDC);
}
void CSplashDlg::RenderBack( CDC &rDC, CBitmap &rBitmap, int Px, int Py , int SizeX, int SizeY )
{
CBitmap *pOldBitmap;
CDC memDC;
memDC.CreateCompatibleDC(&rDC);
pOldBitmap=memDC.SelectObject(&rBitmap);
CSize sBitmap=rBitmap.GetBitmapDimension();
BITMAP bmInfo;
rBitmap.GetBitmap(&bmInfo);
if( SizeX == -1 && SizeY == -1 )
rDC.BitBlt(Px,Py,bmInfo.bmWidth,bmInfo.bmHeight,&memDC,0,0,SRCCOPY);
else
rDC.BitBlt(Px,Py,SizeX,SizeY,&memDC,0,0,SRCCOPY);
memDC.SelectObject(pOldBitmap);
}
BOOL CSplashDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
SetWindowPos( &wndTopMost, 0, 0, 463, 143, SWP_NOMOVE );
SetTimer( WM_FADETIMER, 10, NULL );
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CSplashDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
m_nFade+=1;
if( m_nFade >= 180 )
{
KillTimer( nIDEvent );
OnOK();
}
CDialog::OnTimer(nIDEvent);
}