Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
31 lines
637 B
C++
31 lines
637 B
C++
#pragma once
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// CSplashDlg dialog
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class CSplashDlg : public CDialog
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{
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DECLARE_DYNAMIC(CSplashDlg)
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public:
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CSplashDlg(CWnd* pParent = NULL); // standard constructor
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virtual ~CSplashDlg();
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// Dialog Data
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enum { IDD = IDD_DIALOG_SPLASH };
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CBitmap m_btmSplash;
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int m_nFade;
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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DECLARE_MESSAGE_MAP()
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public:
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afx_msg void OnPaint();
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afx_msg BOOL OnEraseBkgnd(CDC* pDC);
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void RenderBack( CDC &rDC, CBitmap &rBitmap, int Px, int Py, int SizeX = -1 , int SizeY = -1 );
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virtual BOOL OnInitDialog();
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afx_msg void OnTimer(UINT nIDEvent);
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};
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