Files
Client/Tools/LauncherMY/SplashDlg.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

31 lines
637 B
C++

#pragma once
// CSplashDlg dialog
class CSplashDlg : public CDialog
{
DECLARE_DYNAMIC(CSplashDlg)
public:
CSplashDlg(CWnd* pParent = NULL); // standard constructor
virtual ~CSplashDlg();
// Dialog Data
enum { IDD = IDD_DIALOG_SPLASH };
CBitmap m_btmSplash;
int m_nFade;
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
DECLARE_MESSAGE_MAP()
public:
afx_msg void OnPaint();
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
void RenderBack( CDC &rDC, CBitmap &rBitmap, int Px, int Py, int SizeX = -1 , int SizeY = -1 );
virtual BOOL OnInitDialog();
afx_msg void OnTimer(UINT nIDEvent);
};