Files
Client/Tools/LauncherMY/TranListBox.cpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

54 lines
994 B
C++

// TranListBox.cpp : implementation file
//
#include "stdafx.h"
#include "RYLLogin.h"
#include "TranListBox.h"
// CTranListBox
IMPLEMENT_DYNAMIC(CTranListBox, CListBox)
CTranListBox::CTranListBox()
{
}
CTranListBox::~CTranListBox()
{
}
BEGIN_MESSAGE_MAP(CTranListBox, CListBox)
// ON_WM_CTLCOLOR_REFLECT()
ON_WM_ERASEBKGND()
ON_WM_DRAWITEM()
END_MESSAGE_MAP()
// CTranListBox message handlers
//HBRUSH CTranListBox::CtlColor(CDC* /*pDC*/, UINT /*nCtlColor*/)
//{
// // TODO: Change any attributes of the DC here
//
// // TODO: Return a non-NULL brush if the parent's handler should not be called
// return NULL;
//}
BOOL CTranListBox::OnEraseBkgnd(CDC* pDC)
{
// TODO: Add your message handler code here and/or call default
//return CListBox::OnEraseBkgnd(pDC);
return TRUE;
}
void CTranListBox::OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct)
{
// TODO: Add your message handler code here and/or call default
CListBox::OnDrawItem(nIDCtl, lpDrawItemStruct);
}