Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
54 lines
994 B
C++
54 lines
994 B
C++
// TranListBox.cpp : implementation file
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//
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#include "stdafx.h"
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#include "RYLLogin.h"
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#include "TranListBox.h"
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// CTranListBox
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IMPLEMENT_DYNAMIC(CTranListBox, CListBox)
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CTranListBox::CTranListBox()
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{
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}
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CTranListBox::~CTranListBox()
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{
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}
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BEGIN_MESSAGE_MAP(CTranListBox, CListBox)
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// ON_WM_CTLCOLOR_REFLECT()
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ON_WM_ERASEBKGND()
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ON_WM_DRAWITEM()
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END_MESSAGE_MAP()
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// CTranListBox message handlers
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//HBRUSH CTranListBox::CtlColor(CDC* /*pDC*/, UINT /*nCtlColor*/)
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//{
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// // TODO: Change any attributes of the DC here
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//
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// // TODO: Return a non-NULL brush if the parent's handler should not be called
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// return NULL;
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//}
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BOOL CTranListBox::OnEraseBkgnd(CDC* pDC)
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{
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// TODO: Add your message handler code here and/or call default
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//return CListBox::OnEraseBkgnd(pDC);
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return TRUE;
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}
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void CTranListBox::OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct)
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{
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// TODO: Add your message handler code here and/or call default
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CListBox::OnDrawItem(nIDCtl, lpDrawItemStruct);
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}
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