Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
42 lines
1.5 KiB
C
42 lines
1.5 KiB
C
//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by RYLLogin.rc
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//
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#define IDR_MANIFEST 1
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#define IDD_RYLLOGIN_DIALOG 102
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#define IDR_MAINFRAME 128
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#define IDD_DIALOG_SPLASH 129
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#define IDD_SEVERSELECT_DIALOG 130
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#define IDI_MAINFRAME 135
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#define IDD_DIALOG_REGIONSELECT 136
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#define IDD_DIALOG1 139
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#define IDD_DIALOG_MSG 139
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#define IDC_BUTTON_NEWACC 1000
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#define IDC_BUTTON_PSW 1001
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#define IDC_BUTTON_SETUP 1002
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#define IDC_BUTTON_MUSIC 1003
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#define IDC_BUTTON_FILECHECK 1004
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#define IDC_BUTTON_END 1005
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#define IDC_STATIC_LOGINTEXT 1006
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#define IDC_LIST1 1007
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#define IDC_LIST_SERVER 1007
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#define IDC_BUTTON_START2 1007
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#define IDC_BUTTON_START 1007
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#define IDC_HOMEPAGEURL 1008
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#define IDC_STATIC_VERSIONVIEW 1010
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#define IDC_LIST2 1011
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#define IDC_NOTICE 1012
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#define IDC_LIST_SERVER2 1013
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#define IDR_WEBVIEW 10001
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 140
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#define _APS_NEXT_COMMAND_VALUE 32771
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#define _APS_NEXT_CONTROL_VALUE 1014
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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