Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
44 lines
821 B
C++
44 lines
821 B
C++
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#ifndef _OggFile_H_
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#define _OggFile_H_
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#include "SoundFile.h"
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struct OggVorbis_File;
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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class COGGFile : public ISoundFile
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{
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FILE * m_fp;
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OggVorbis_File* m_pVF;
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char * m_pszFilename;
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DWORD m_dwAvgBytesPerSec;
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public:
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COGGFile();
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COGGFile( const char * );
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~COGGFile();
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void Create( const char * );
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void Destroy();
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WORD GetBitsPerSample();
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DWORD GetSamplePerSec();
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WORD GetChannelCount();
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DWORD GetSize();
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void Reset();
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size_t Read( void * pBuf, size_t readSize );
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size_t ReadWhole( void * pBuf );
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DWORD SeekWaveData( DWORD offset, eSeekPos );
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double GetTotalTime();
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const char * GetFilename();
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};
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/////////////////////////////////////////////////////////////////////////////////////////
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#endif |